robinhouston 3 years ago

This is a lovely lecture by the legendary topologist Bill Thurston, in which he illustrates the cyclic branched cover of a knot by interpreting the knot as a portal to other universes.

I don’t think the idea has ever been used in a real video game, but there have been a few demos: the most impressive is the VR demo [0], which is described in detail with lots of background in [1].

There’s also a pretty comprehensive thread on Twitter [2], where @RAnachro collects a lot of videos and demos of knotted portals.

[0] https://www.imaginary.org/program/knotportal

[1] https://link.springer.com/article/10.1007/s00283-020-10028-8

[2] https://twitter.com/RAnachro/status/1362478176874754050

raldi 3 years ago

I understand how going through a portal (let's say an un-knot to keep it simple) and then back through it in the opposite direction takes you back where you came from; it's like passing a piece of string through a ring and then back out the inside again, the ring falls off.

But what I don't understand is how going through a portal, then back around the outside and through it again, takes you to the same place. If you run a string through a ring, then around the outside and back through the middle again in the same direction, the ring is stuck on the string.

  • robinhouston 3 years ago

    It doesn't have to, that's just the simplest way to set it up.

    There are other possibilities. For example, in https://youtu.be/eb2DhCcGH7U you have to go round _three_ times to get back to where you started.

whatrocks 3 years ago

Loved this. I did want to see it keep going beyond the trefoil! This is tempting me to figure out a VR setup so I can try the VR demo.

throwaway378037 3 years ago

Is this anything to do with the CS Lewis books? I’m re-reading them now

  • NateEag 3 years ago

    I think only at the level that in the books Narnia is reached from our world via magical portals, so it's a reasonable reference to make when discussing portals.