Show HN: Lstr – A modern, interactive tree command written in Rust
github.comHi HN,
(First time poster!)
I'm the author of `lstr`. I've always loved the classic Linux `tree` command for its simplicity, but I often found myself wanting more modern features like interactivity and Git integration. So, I decided to build my own version in Rust with a philosophy of being fast, minimalist, and interactive. It was also an excuse to help learn more about Rust\!
Here's a quick look at the interactive mode:
https://raw.githubusercontent.com/bgreenwell/lstr/main/asset...
I've just released v0.2.0 with some features I think this community might find useful:
* **Interactive TUI Mode:** You can launch it with `lstr interactive`. It allows for keyboard-driven navigation, expanding/collapsing directories, and opening files in your default editor.
* **Git Status Integration:** Using the `-G` flag, `lstr` will show the Git status of every file and directory right in the tree output.
* **Shell Integration:** This is my favorite feature. In interactive mode, you can press `Ctrl+s` to quit and have `lstr` print the selected path to stdout. This lets you pipe it into other commands or use it as a visual `cd`. For example, you can add this function to your `.bashrc`/`.zshrc`:
```bash
lcd() {
local selected_path
selected_path="$(lstr interactive -gG)"
if [[ -n "$selected_path" && -d "$selected_path" ]]; then
cd "$selected_path"
fi
}
```
Then just run `lcd` to visually pick a directory and jump to it.
It also supports file-type icons (via Nerd Fonts), file sizes, permissions, and respects your `.gitignore`.The project is open-source and I would love to get your feedback.
GitHub: https://github.com/bgreenwell/lstr
Crates.io: https://crates.io/crates/lstr
Thanks for checking it out!
First off, the display looks great!
Second off, I didn't realize how deep the dep tree would be for this type of program -- 141 total! So much of it is the url crate, itself a dep of the git crate, but there's a bunch of others too. I'm just getting into learning Rust -- is this typical of Rust projects or perhaps typical of TUI projects in general?
(EDIT to strikeout) ~~The binary is also 53M as a result whereas /usr/sbin/tree is 80K on my machine -- not really a problem on today's storage, but very roughly 500-1000x different in size isn't nothing.~~
Maybe it's linking-related? I don't know how to check really.
(EDIT: many have pointed out that you can run `cargo build --release` with other options to get a much smaller binary. Thanks for teaching me!)
> The binary is also 53M
That's a debug binary, and the vast majority of that is debug symbols. A release build of this project is 4.3M, an order of magnitude smaller.
Also, compiling out the default features of the git2 crate eliminates several dependencies and reduces it further to 3.6M.
https://github.com/bgreenwell/lstr/pull/5
https://github.com/rust-lang/git2-rs/pull/1168
Stripping the binary further improves it to 2.9M, and some further optimizations get it to 2.2M without any compromise to performance. (You can get it smaller by optimizing for size, but I wouldn't recommend that unless you really do value size more than performance.)
No offense, but 4.3MB is huge for what it does. Most shells take less space than that! Where's all the bloat coming from?
> Most shells take less space than that!
Most shells dynamically link to a runtime your OS provides "for free". The 4.3 MiB binary in question is bundling the Rust runtime and its dependencies.
For reference, a statically-compiled C++ "Hello, World" is 2.2 MiB after stripping.
2.2MiB for "Hello, World"? I must be getting old...
The executable takes 33KB in C, 75KB in nim.
By switching to e.g. musl, you can go down to a single megabyte ;)
But in all seriousness, my example is quite cherrypicked, since nobody will actually statically link glibc. And even if they did, one can make use of link-time optimization to remove lots of patches of unused code. Note that this is the same strategy one would employ to debloat their Rust binaries. (Use LTO, don't aggressively inline code, etc.)
Just a `puts("Hello world!")` with -Os statically linked to musl is 22k
Just for fun, I wondered how small a canonical hello world program could be in macOS running an ARM processor. Below is based on what I found here[0] with minor command-line switch alterations to account for a newer OS version.
ARM64 assembly program (hw.s):
Assembling and linking commands: Resulting file sizes: 0 - https://smist08.wordpress.com/2021/01/08/apple-m1-assembly-l...We just have large standard libraries now
lto will remove most of it.
> Most shells dynamically link to a runtime your OS provides "for free"
Rust binaries also dynamically link to and rely on this runtime.
That's not intrinsically or pervasively true, although it's not uncommon.
The only way to avoid it is to be on linux with no_std, use musl statically or be on embedded. You cannot (or at least are supposed to not be able to) link to glibc statically and on every other OS you can only call syscalls via the system libraries. (Well, technically you can on most systems, it's just not stable across updates. OpenBSD will actively block it though)
Unless the majority of Rust builds on Linux statically link musl libc or use no_std, then it's pervasively true. And it's true on most non-Linux targets, including the BSDs and macOS. It's the same situation with Go.
why did you embed the c++ code in the .nix file?
just to have everything in one file? how to show how to do it with nix?
because it seem simpler to have a separate C++ file, and a simple shell script or makefile to compile it.
e.g. although I could figure out roughly what the .nix file does, many more people would know plain unix shell than nix.
and where is $out defined in the .nix file?
The nix file is besides the point - it gives you a totally hermetic build environment. Not OP, but it’s the only way I know how to get gcc to use a static glibc. All you should pay attention to is that it’s using a static glibc.
$out is a magic variable in nix that means the output of the derivation - the directory that nix moves to its final destination
> Not OP, but it’s the only way I know how to get gcc to use a static glibc.
I thought glibc had some hacks in it to prevent it from working fully when statically linked? Is this just a myth or outdated or only affects C/C++ or what?
The issue is that some features of glibc want to dlopen additional libraries, most notably NSS. If you call `gethostbyname`, even a static glibc will try to dlopen NSS libraries based on /etc/nsswitch.conf, and if the dynamic NSS libraries are incompatible with your statically linked glibc, you'll have problems.
musl, by contrast, doesn't support NSS at all, only /etc/hosts and DNS servers listed in /etc/resolv.conf, so whether you statically or dynamically link musl, you just won't have any support for (for instance) mDNS, or dynamic users, or local containers, or various other bits of name resolution users may expect to Just Work.
>> Not OP, but it’s the only way I know how to get gcc to use a static glibc.
> /tmp$ gcc -static -O3 test.c -o test /tmp$ ldd test not a dynamic executable
yes, that last line above means it's a statically linked executable.
yes, i had a doubt about what the GP said, about their nix way being the only way to create a statically linked executable.
but I didn't remember all the details, because it's been a while since I worked with C in depth (moved to Java, Ruby, Python, etc.)(though I did a lot of that earlier, even in pre-Linux years), so I didn't say anything else. thanks, Josh Triplett for clarifying.
but one thing I do remember, is that static linking was the only option in the beginning, at least on Unix, and dynamic linking came only some time later.
when I started working on UNIX and C, there was no dynamic linking at all, IIRC.
https://en.m.wikipedia.org/wiki/Static_library
("dynamic linking" topic in above page links to the below page in Wikipedia: )
https://en.m.wikipedia.org/wiki/Dynamic_linker
ah, so nix has magic, eh?
then, nix to nix, i say.
let those who want to love it, love it.
for me: nein, nyet, non, nada, nako, nahi ... :)
that's "no" in german, russki ;), french, spanish, marathi, hindi.
adios, etc. ...
thanks.
and by the way, ignorant mindlessly downvoting dudes who don't even bother to check if a comment is right or not, can shove it up, and take a flying leap into Lake Titicaca. they'll meet a lot of their brothers there, like giant frogs.
from a Google search:
>Overview Lake Titicaca, straddling the border between Peru and Bolivia in the Andes Mountains, is one of South America's largest lakes and the world’s highest navigable body of water. Said to be the birthplace of the Incas, it’s home to numerous ruins. Its waters are famously still and brightly reflective. Around it is Titicaca National Reserve, sheltering rare aquatic wildlife such as giant frogs.
:)
For reference, some statically-linked shells on my system:
For comparison, some dynamically-linked binaries (some old) (The reason I don't have static binaries handy is because they no longer run on modern systems. As long as you aren't using shitty libraries, dynamic binaries are more portable and reliable, contrary to internet "wisdom".)Among the features it has: an interactive terminal GUI, threaded parallel directory walking, and git repository support. In around a thousand lines of code, total, including tests, half of which is the GUI.
*TUI. Not GUI
I feel like that's just the result of having a native package manager making natural bloat and a compiler which hasn't had decades of work.
Likely needs features tuned. I compared Eza, similarly in Rust, and it's 1.6 MiB compiled. Looking at the Cargo.toml, it includes git2 with default-features = false. https://github.com/eza-community/eza/blob/main/Cargo.toml
Building in release:
Building with other release options brings it down to 2.3M:I did some benchmarks on one of our CLI and found that `opt-level = "z"` reduced the size from 2.68M to 2.28M, and shaved 10% on the build time, worth a try.
I'll try with `panic = "abort"` for our next release, thanks for the reminder.
You are probably looking at a debug build. On Linux, a release build (cargo build -r) is ~4.3M, and down to ~3.5M once stripped. This could be reduced further with some tricks applied to the release build profile.
Great catch! Comments mentioned getting it down to ~2MB but that’s still humongous.
If you just think about how roughly (napkin math) 2MB can be 100k loc, that’s nuts
Is It though? You won't get it on an embedded device (maybe) but you could install a thousand of these tools and barely even notice the space being taken up on most machines
I think that’s a lame argument. First because it’s kind of a fallacy. Size is absolute not relative to something. Especially for software. No one thinks of software size primarily in the context of their disk space.
Further I think everyone keeps getting larger and larger memory because software keeps getting more and more bloated.
I remember when 64gb iPhone was more than enough (I don’t take pictures so just apps and data) Now my 128 is getting uncomfortable due to the os and app sizes. My next phone likely will be a 256
I’m usually the first to complain about bloat but your counterpoints to the GPs “lame arguments” are themselves, fallacies.
> First because it’s kind of a fallacy. Size is absolute not relative to something. Especially for software. No one thinks of software size primarily in the context of their disk space.
That’s exactly how most people think about file sizes.
When your disk is full, you don’t delete the smallest files first. You delete the biggest.
> Further I think everyone keeps getting larger and larger memory because software keeps getting more and more bloated.
RAM sizes have actually stagnated over the last decade.
> I remember when 64gb iPhone was more than enough (I don’t take pictures so just apps and data) Now my 128 is getting uncomfortable due to the os and app sizes. My next phone likely will be a 256
That’s because media sizes increase, not executable sizes.
And people do want higher resolution cameras, higher definition videos, improved audio quality, etc. These are genuinely desirable features.
Couple that with improved internet bandwidth allowing for content providers to push higher bitrate media, however the need to still locally cache media.
> That’s because media sizes increase, not executable sizes.
Part of it is app sizes on mobile. But it's apps in the 200mb - 2gb range that are the problem, not ones that single-digit megabytes.
200MB apps wouldn’t even make a dent on a 64GB device.
The 2GB apps are usually so large because they include high quality media assets. For example, Spotify will frequently consumer multiple GBs of storage but the vast majority of that is audio cache.
I currently have 355 apps installed on my phone, so if they were all 200mb then they wouldn't fit on a 64GB device.
I agree that the largest data use tends to be media assets.
I’m intrigued, how many of them are actual 3rd party apps though? And how many are different layers around an existing app or part of Apple / Googles base OS? The latter, in fairness, consumes several GBs of storage too.
I’m not trying to dismiss your point here. Genuinely curious how you’ve accumulated so many app installs.
It's an interesting question. Some of them are definitely from the OS (either Google or Samsung).
Looking through at categories of app where I have multiple, I'm seeing:
- Transport provider apps (Airlines, Trains, Buses, Taxis etc)
- Parking payment apps
- Food delivery apps
- Hotel apps
- Payment apps
- Messaging / Video calling apps
- Banking apps
- Mapping apps
It's especially easy to accumulate a lot of apps if you travel through multiple countries, as for a lot of these apps you need different ones in different countries.
> No one thinks of software size primarily in the context of their disk space.
This is wrong. The reason why many old tools are so small was because you had far less space. If you have a 20tb harddrive you wouldn't care about whether ls took up 1kb or 2mb, on a 1gb harddrive it matters/ed much more.
Optimization takes time, I'm sure if OP wanted he could shrink the binary size by quite a lot but doing so has its costs and nowadays its rarely worth paying that since nobody even notices wether a program is 2kb or 2mb. It doesn't matter anymore in the age of 1TB bootdrives.
So bloated software is motivating you to spend more for the larger capacity phone?
What incentive does Apple have to help iOS devs get package sizes down, then?
Size may be absolute, but bigness and smallness are inherently and inescapably relative.
When you include the code for all the dependency features this uses, you probably do end up close to 100k LoC net, no?
lib.rs has a nifty (and occasionally shocking) portrayal of this on their crate pages.
https://lib.rs/crates/lstr
says for this one the deps clock in at: ~19–29MB ~487K SLoC
Try `cargo build --release --no-default-features` to get a much smaller binary (~5-10MB) - Rust statically links dependencies but supports conditional compilation for optional features.
Glancing at the Cargo.toml, the package doesn't define any features anyways. `cargo b --no-default-features` only applies to the packages you're building, not their dependencies -- that would lead to very unpredictable behavior
Seems quite cool! Though the demo gif with (what seem to be?) broken icons is a bold choice :p
lol good catch, and I totally missed it
I used vhs to record the gif which must not run the script in my native terminal! I’ll have to see about fixing it!
I've seen a lot of people use asciinema to record and share terminal recordings, it works quite well
You still end up having to turn it into a GIF if you want it to autoplay on GitHub's markdown viewer, or video if you want it to run on the page but require a click-to-play.
Huh, I though you could embed those into READMEs on GitHub, but turns out you can't
How would that solve the font problem? I feel like that would only make the problem of having unsupported fonts even worse.
One solution could be to use the docker version of vhs, and edit the dockerfile to pull your desired font.
I didn't notice, I was too busy seeing how impressive and useful this tool is.
And with fuzzy matching built in? Just amazing. Good job OP.
Really appreciate all the comments and useful feedback (first Rust package). Especially ways to reduce the size of the binary!
Doing this in just over 1000 lines of code is really inspiring. I was bracing myself for something quite a lot larger and, honestly, gearing up to use that as an excuse not to delve through the code. No such luck… good!
So after writing this to learn Rust, what are your thoughts on Rust? What do you especially like and dislike about it, or what were you surprised about?
I appreciate the ecosystem of packages that seem really well maintained. I don’t love the syntax and find Rust harder to read and learn so far compared to something like golang (I’m used to R which is not a compiled language but has a great dev community).
I do love the compiler and support tools built into Cargo (fmt, clippy, etc.).
That's been similar to my experience. The ecosystem is extremely polished and smooth, the build tools and package manager and IDE support, all of it. Especially compared to C++ which I cuold barely get working here.
crazy good, so it'll ignore showing files enlisted in gitignore while listing?
No async which is nice. TIL that Rayon has an almost Occam like syntax: https://github.com/bgreenwell/lstr/blob/44b9bbf118ca90558138... although you subsequently went with a library that bundles parallel filesystem traversal.
This looks awesome! Right up my alley.
Side-note: what theme are you using in the linked gif? It's right in the middle of my two favorite themes, onedark and gruvbox.
I really love all the "modern" takes on classic tools by the Rust community.
I'm using eza (aka exa), aliased as ls, which has "tree" built in (aliased as lt), amongst others, as replacement for "ls" and it's one of my biggest production boosts in daily commandline use. Because eza has the tree built in, and the tree is also insanely fast, I won't be needing this tool - yet. Maybe one day the interactive mode will pull me over.
Congrats on releasing. And kudo's to how well you've released it: solid README, good description, good-looking gifs with exactly the right feature highlights
On interactive mode "ls tree" tools, an interesting one is broot.
https://github.com/Canop/broot
Neat, looks like a combination of erdtree[0] and broot[1]. I use both on a daily basis, are there any features that stand out from the two?
[0]: https://github.com/solidiquis/erdtree [1]: https://github.com/Canop/broot
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