pjmlp 20 hours ago

Interesting article, and it also shows why in the end, for most games we would mainly use Assembly directly.

What many are not aware is that after graduating from bedroom coders, having not much more than what one could acquire thanks to parents support, or small kids jobs, in proper studios cross-compiling with more powerful Assemblers, or indeed K&R C like languages were an improved developer experience.

glonq 14 hours ago

I had always heard that C was ill-suited for 6502 targets because of the way the language uses registers and the stack.

  • detaro 14 hours ago

    The language doesn't really have any opinion on that though?

    But I could imagine assumptions about it being a problem if you try to add a 6502 backend to an existing compiler for other platforms.

    • MaxBarraclough 10 hours ago

      Sometimes a source language can be an awkward fit for a target architecture. For one thing the 6502 is 8-bit and the C standard guarantees that the int type must be at least 16-bits. More generally, quirks of a hardware architecture can make it difficult for compilers to generate efficient code.

clbrmbr 18 hours ago

I would think that rather than ifdefs, one could use separate port files. And regarding C89/99, a solution here is to use ANSI C, which is what Lua does.

grougnax a day ago

Why not in JS/TS?

  • forgotoldacc 21 hours ago

    Right at the very top of the article:

    > Let me tell you the story so far; the process, obstacles, and solutions involved in making a roguelike dungeon crawler playable on systems like the Commodore 64, Commodore PET, and even more constrained machines.

    Javascript is not running on a Commodore 64 with decent performance.

  • pjmlp 21 hours ago

    These are machines where having 64 KB was already great, many had 16 or 8 KB!

  • nicoloren 21 hours ago

    Maybe to target retro computers and systems?