I’ve done some color quantization tests with HyAB and OKLab on this same image. A couple notes:
- what works well for this image might not work well for other images! I learned the hard way after lots of testing on this image, only to find things that did not generalize well.
- parametrizing the AB plane weight is pretty useful for color quantization; I’ve found some images will be best with more weight given to colour, and other images need more weight given to tone. OKLab creator suggests a factor of 2 in deltaEOK[1] but again this is something that should be adjustable IMHO..
- there’s another interesting and efficient color space (poorly named) sUCS and sCAM[2] that boasts impressive results in their paper for tasks like this. Although I’ve found it not much better for my needs than OKLab in my brief tests[3] (and note, both color spaces are derived using CIEDE2000)
It feeds the results from a box cutting quantizer (Wu) into K-Means, giving you deterministic initial clusters and deterministic results. It leverages CIELAB distance to avoid a bunch of computation. I used it for Material 3's dynamic color and it was awesome as it enabled higher cluster counts.
Surely this would be even faster and potentially better with OKLab? Especially in the context of CIELab based distance metrics like CIEDE2000 which are a bit heavy.
My own gripe with box cutting is that perceptual color spaces tend not to have cube shaped volumes. But they are very fast algorithms.
I am very strongly opinionated on this, but am aware this isn't a very serious matter most of the time. Imagine my tongue in cheek, and a smile, i.e. I'm open to discussion:
Oklab is a nightmare in practice - it's not linked to any perceptual color space, but it has the sheen of such in colloquial discussion. It's a singular matmul that is supposed to emulate CAM16 as best as it can.
It reminds me of the initial state of color extraction I walked into at Google, where they were using HSL -- that is more obviously wrong, but I submit they suffer from the same exact issue: their verbiage is close enough to actual verbiage that they obfuscate discussion, and prevent people from working with the actual perceptual spaces, where all of a sudden a ton of problems just...go away.
</end rant>
In practice, quantizers are all slow enough at multimegapixel that I downscale - significantly, IIRC I used 96x96 or 112x112. IIRC you could convert all 16M of RGB to CAM16 and L* in 6 seconds, in debug mode, in Dart, transpiled to Javascript in 2021, so I try to advocate for doing things with a proper color space as much as possible, the perf just doesn't matter.
EDIT: Also, I should point out that my goal was to get a completely dynamic color system built, which required mathematically guaranteeing a given contrast ratio for two given lightness values, no matter hue and chroma, so trying to use pseudo-perceptual-lightness would have been enough to completely prevent that.
I do still think it's bad in general, i.e. if it was people doing effects on images in realtime, a couple weeks ago I finally got past what I had internally at Google, and was able to use appearance modeling (i.e. the AM in CAM-16) to do an exquisite UI whose colors change based on the lighting naturally. https://x.com/jpohhhh/status/1937698857879515450
> IIRC you could convert all 16M of RGB to CAM16 and L* in 6 seconds, in debug mode, in Dart, transpiled to Javascript in 2021, so I try to advocate for doing things with a proper color space as much as possible, the perf just doesn't matter.
Coming from the "real-time graphics" world, if I read that something which is going to be a minor part of your whole pipeline would take 6 seconds (or even 600 or 60 ms) it would be instantly disqualified so I don't really understand why you'd say "the perf just doesn't matter" ?
> I don't understand how "the perf just doesn't matter"
Ah, apologies, I don't mean to imply color perf never matters :)
The paragraph is discussing a color quantization algorithm to extract colors from an image, not color conversion in general. It's very hard in that situation
> "a minor part of your whole pipeline would take 6 seconds (or even 600 or 60 ms"
Ah, apologies for the lack of clarity: you don't need to ever convert the entirety of RGB to CAM16 and L*. :) That's just a rough instructive benchmark I can remember.
If I'm worried about realtime, say, I know I want to convert an 6K* wallpaper with realtime appearance modelling, at 120 fps on 2022 Android, I use a shader. 0 perf issues so far. (knock on wood)
* now that I think about it...it's probably at display res, not the original 6K. Maybe 2 megapixel? shrugs
It does a pretty good job at emulating CAM16 with a fraction of the parameters, computational complexity, and processing; it’s no wonder it was adopted by CSS.
I don’t know what you mean by “not being linked to any perceptual color space” - it is derived from CAM16 & CIEDE2000, pretty similar in ethos to other spaces like ITP and the more recently published sUCS.
There’s also tons of discussion on w3c GitHub about OKLab, and it’s evolved in many ways since the original blog post such as improved matrices, new lightness estimate and OKHSV/OKHSL, and very useful cusp & gamut approximations.
I have a hard time seeing how it’s a nightmare in practice!
Because it is a matmul best-effort approximation of a perceptual color space, not a perceptual one, and in my experience that's a significant difference when deployed and for design. YMMV. :)
I cringe myself, it sounds like a nitpick, but it's an extremely significant upgrade in every case.
Most concretely, if I use actual L*, design can use palettes linked to L* and vary hue / colorfulness while meeting any contrast standard.
> Oklab is a nightmare in practice - it's not linked to any perceptual color space, but it has the sheen of such in colloquial discussion. It's a singular matmul that is supposed to emulate CAM16 as best as it can.
Oklab is perceptually uniform and addresses issues such as unexpected hue and lightness changes in blue colors present in the CIELAB color space. https://en.wikipedia.org/wiki/Oklab_color_space
Oklab is used in CSS because it creates smoother gradients and better gamut mapping of out-of-gamut colors than Lab. Here's a picture how Oklch (on the left) creates smoother gamut mapping than CIE Lch (on the right) ("Explore OKLab gamut mapping in oklch"): https://github.com/w3c/csswg-drafts/issues/9449#issuecomment...
Oklab is not perceptually uniform. It's better than other color spaces with equally simple conversion functions, but in the end, it was created as a simple approximation to more complex color spaces, so compared to the best you could do, it's merely OK (hence the name).
If the target is parity with CAM16-UCS, CAM16-UCS is best, tautologically. Sure, if you need a fast approximation, by all means fall back to Oklab, but that optimization isn't going to be necessary in all cases.
Obviously; but this doesn’t suggest that OKLab is not a perceptually uniform color space.
There is no “one true” UCS model - all of these are just approximations of various perception and color matching studies, and at some point CAM16-UCS will probably be made obsolete as well.
No offense, but I do find the interlocution here somewhat hard-headed.
In a sentence, color science is a science.
The words you are using have technical meanings.
When we say "Oklab isn't a perceptually accurate color system", we are not saying "it is bad" - we are saying "it is a singular matmul that is meant to imitate a perceptually accurate color system" -- and that really matters, really -- Google doesn't launch Material 3 dynamic color if we just went in on that.
The goal was singular matmul. Not perceptual accuracy.
Let me give you another tell something is really off that you'll understand intuitively.
People love quoting back the Oklab blog post, you'll also see in a sibling comment something about gradients and CAM16-UCS.
The author took two colors across the color wheel, blue and yellow, then claimed that because the CAM16-UCS gradient has gray in it, Oklab is better.
That's an absolutely insane claim.
Blue and yellow are across the color wheel from each other.
Therefore, a linear gradient between the two has to pass through the center of the color wheel.
Therefore a gradient, i.e. a lerp, will have gray in it -- if it didn't, that would be really weird and indicate some sort of fundamental issue with the color modeling.
So of course, Oklab doesn't have gray in the blue-yellow gradient, and this is written up as a good quality.
If they knew what they were talking about at the time, they wouldn't have been doing gradients in CAM16-UCS, and not done a lerp, but used the standard CSS gradient technique of "rotating" to the new point.
Because that's how you avoid gray.
Not making up a new color space, writing it up with a ton of misinfo, then leaving it up without clarification so otherwise-smart people end up completely confused for years, repeating either the blog post or "nothings perfect" ad naseum as an excuse to never engage with anything past it. They walk away with the mistaken understanding a singular matmul somehow magically blew up 50 years of color science.
I just hope this era passes within my lifetime. HSL was a tragedy. This will be worse, if it leaves the ability to do actual color science some sort of fringe slow thing in people's heads.
Yes, it's a matmul; many color models just boil down to simple math. For example, look at Li and Luo's 2024 "simple color appearance model"[1], which is very similar to OKLab (just matmul!), and created for many of the same reasons (just an approximation!). Like OKLab, it also improves upon CAM16-UCS hue linearity issues in blue. Ironically, Luo was one of the authors who proposed CAM16-UCS in 2017. And, although it certainly improves upon CAM16-UCS for many applications, I'm not yet convinced it is superior to OKLab (you can see my implementation here: [2]).
And I think you might be mis-remembering Ottosson's original blog post; he demonstrates a gradient between white and blue, not blue and yellow.
> Yes, it's a matmul; many color models just boil down to simple math.
All do. :)
> For example, look at Li and Luo's 2024 "simple color appearance model"[1], which is very similar to OKLab (just matmul!), and created for many of the same reasons (just an approximation!)
I don't understand what this shows me. I don't see anyone in the thread arguing there can only be one color model with one matmul. I feel self-concious I'm missing something, so I thought maybe the implication is this a real scientist working on a real space therefore our haranguing about "actual" perceptual spaces is hair-splitting, as we see a color scientist making an approximation. You also note that it is an approximation, as does the paper, so I don't think that's the case...idk :(
> Like OKLab, it also improves upon CAM16-UCS hue linearity issues in blue. Ironically, Luo was one of the authors who proposed CAM16-UCS in 2017.
What's the ironic part? (my understanding: you read this as a competition, so you find it ironic, in the colloquial sense, that the color space you perceive us advocating for, or that Oklab can replace, was created by someone who made a singular matmul type-space like Oklab in a paper?)
> I'm not yet convinced it is superior to OKLab (you can see my implementation here: [2]).
I appreciate your work and desire here and you have firey curiosity. In practice, color science uses UCS spaces to measure color difference, not render colors. (he uses CAM16-UCS and CAM16 interchangeably as well, it's confusing)
> And I think you might be mis-remembering Ottosson's original blog post; he demonstrates a gradient between white and blue, not blue and yellow.
You're right! That makes a whole lot less obvious that there's something wrong. :( Here, the sin is throwing away the whole science bit and says that's fine, look at this example.
Note particularly the black and white one. Gives a great sense of how much of an outlier Oklab is, and you can't fuck around with lightness that much, that's how you measure contrast.
> Oklab is perceptually uniform and addresses issues such as unexpected hue and lightness changes in blue colors present in the CIELAB color space. https://en.wikipedia.org/wiki/Oklab_color_space
This isn't true. Oklab is a singular matmul meant to approximate a perceptually accurate color space.
> Oklab is used in CSS because it creates smoother gradients and better gamut mapping of out-of-gamut colors than Lab.
That's not true, at all. Not even wrong. Gamut mapping is separate from color space.
> Here's a picture how Oklch (on the left) creates smoother gamut mapping than CIE Lch (on the right)
I love the guy who wrote this but we have an odd relationship, I'd have people tell me all the time he wondered why I wasn't reaching out to him, and we've never met, he's never contacted me, etc.
If you're him, we should talk sometime.
I doubt you're him, because you're gravely misunderstanding the diagram and work there. They're comparing gamut mapping algorithms, not comparing color spaces, and what is being discussed is gamut mapping, not color spaces.
I’ve done some color quantization tests with HyAB and OKLab on this same image. A couple notes:
- what works well for this image might not work well for other images! I learned the hard way after lots of testing on this image, only to find things that did not generalize well.
- parametrizing the AB plane weight is pretty useful for color quantization; I’ve found some images will be best with more weight given to colour, and other images need more weight given to tone. OKLab creator suggests a factor of 2 in deltaEOK[1] but again this is something that should be adjustable IMHO..
- there’s another interesting and efficient color space (poorly named) sUCS and sCAM[2] that boasts impressive results in their paper for tasks like this. Although I’ve found it not much better for my needs than OKLab in my brief tests[3] (and note, both color spaces are derived using CIEDE2000)
[1] https://github.com/color-js/color.js/blob/9d812464aa318a9b47...
[2] https://opg.optica.org/oe/fulltext.cfm?uri=oe-32-3-3100&id=5...
[3] https://x.com/mattdesl/status/1902699888057446670
Highly recommend Celebi's K-Means, weighted square means.
It feeds the results from a box cutting quantizer (Wu) into K-Means, giving you deterministic initial clusters and deterministic results. It leverages CIELAB distance to avoid a bunch of computation. I used it for Material 3's dynamic color and it was awesome as it enabled higher cluster counts.
Surely this would be even faster and potentially better with OKLab? Especially in the context of CIELab based distance metrics like CIEDE2000 which are a bit heavy.
My own gripe with box cutting is that perceptual color spaces tend not to have cube shaped volumes. But they are very fast algorithms.
I am very strongly opinionated on this, but am aware this isn't a very serious matter most of the time. Imagine my tongue in cheek, and a smile, i.e. I'm open to discussion:
Oklab is a nightmare in practice - it's not linked to any perceptual color space, but it has the sheen of such in colloquial discussion. It's a singular matmul that is supposed to emulate CAM16 as best as it can.
It reminds me of the initial state of color extraction I walked into at Google, where they were using HSL -- that is more obviously wrong, but I submit they suffer from the same exact issue: their verbiage is close enough to actual verbiage that they obfuscate discussion, and prevent people from working with the actual perceptual spaces, where all of a sudden a ton of problems just...go away.
</end rant>
In practice, quantizers are all slow enough at multimegapixel that I downscale - significantly, IIRC I used 96x96 or 112x112. IIRC you could convert all 16M of RGB to CAM16 and L* in 6 seconds, in debug mode, in Dart, transpiled to Javascript in 2021, so I try to advocate for doing things with a proper color space as much as possible, the perf just doesn't matter.
EDIT: Also, I should point out that my goal was to get a completely dynamic color system built, which required mathematically guaranteeing a given contrast ratio for two given lightness values, no matter hue and chroma, so trying to use pseudo-perceptual-lightness would have been enough to completely prevent that.
I do still think it's bad in general, i.e. if it was people doing effects on images in realtime, a couple weeks ago I finally got past what I had internally at Google, and was able to use appearance modeling (i.e. the AM in CAM-16) to do an exquisite UI whose colors change based on the lighting naturally. https://x.com/jpohhhh/status/1937698857879515450
> IIRC you could convert all 16M of RGB to CAM16 and L* in 6 seconds, in debug mode, in Dart, transpiled to Javascript in 2021, so I try to advocate for doing things with a proper color space as much as possible, the perf just doesn't matter.
Coming from the "real-time graphics" world, if I read that something which is going to be a minor part of your whole pipeline would take 6 seconds (or even 600 or 60 ms) it would be instantly disqualified so I don't really understand why you'd say "the perf just doesn't matter" ?
> I don't understand how "the perf just doesn't matter"
Ah, apologies, I don't mean to imply color perf never matters :)
The paragraph is discussing a color quantization algorithm to extract colors from an image, not color conversion in general. It's very hard in that situation
> "a minor part of your whole pipeline would take 6 seconds (or even 600 or 60 ms"
Ah, apologies for the lack of clarity: you don't need to ever convert the entirety of RGB to CAM16 and L*. :) That's just a rough instructive benchmark I can remember.
If I'm worried about realtime, say, I know I want to convert an 6K* wallpaper with realtime appearance modelling, at 120 fps on 2022 Android, I use a shader. 0 perf issues so far. (knock on wood)
* now that I think about it...it's probably at display res, not the original 6K. Maybe 2 megapixel? shrugs
It does a pretty good job at emulating CAM16 with a fraction of the parameters, computational complexity, and processing; it’s no wonder it was adopted by CSS.
I don’t know what you mean by “not being linked to any perceptual color space” - it is derived from CAM16 & CIEDE2000, pretty similar in ethos to other spaces like ITP and the more recently published sUCS.
There’s also tons of discussion on w3c GitHub about OKLab, and it’s evolved in many ways since the original blog post such as improved matrices, new lightness estimate and OKHSV/OKHSL, and very useful cusp & gamut approximations.
I have a hard time seeing how it’s a nightmare in practice!
Because it is a matmul best-effort approximation of a perceptual color space, not a perceptual one, and in my experience that's a significant difference when deployed and for design. YMMV. :)
I cringe myself, it sounds like a nitpick, but it's an extremely significant upgrade in every case.
Most concretely, if I use actual L*, design can use palettes linked to L* and vary hue / colorfulness while meeting any contrast standard.
> Oklab is a nightmare in practice - it's not linked to any perceptual color space, but it has the sheen of such in colloquial discussion. It's a singular matmul that is supposed to emulate CAM16 as best as it can.
Oklab is perceptually uniform and addresses issues such as unexpected hue and lightness changes in blue colors present in the CIELAB color space. https://en.wikipedia.org/wiki/Oklab_color_space
Oklab is used in CSS because it creates smoother gradients and better gamut mapping of out-of-gamut colors than Lab. Here's a picture how Oklch (on the left) creates smoother gamut mapping than CIE Lch (on the right) ("Explore OKLab gamut mapping in oklch"): https://github.com/w3c/csswg-drafts/issues/9449#issuecomment...
Oklab is not perceptually uniform. It's better than other color spaces with equally simple conversion functions, but in the end, it was created as a simple approximation to more complex color spaces, so compared to the best you could do, it's merely OK (hence the name).
> Oklab is not perceptually uniform
By what metric? If the target is parity with CAM16-UCS, OKLab comes closer than many color spaces also designed to be perceptually uniform.
If the target is parity with CAM16-UCS, CAM16-UCS is best, tautologically. Sure, if you need a fast approximation, by all means fall back to Oklab, but that optimization isn't going to be necessary in all cases.
Obviously; but this doesn’t suggest that OKLab is not a perceptually uniform color space.
There is no “one true” UCS model - all of these are just approximations of various perception and color matching studies, and at some point CAM16-UCS will probably be made obsolete as well.
No offense, but I do find the interlocution here somewhat hard-headed.
In a sentence, color science is a science.
The words you are using have technical meanings.
When we say "Oklab isn't a perceptually accurate color system", we are not saying "it is bad" - we are saying "it is a singular matmul that is meant to imitate a perceptually accurate color system" -- and that really matters, really -- Google doesn't launch Material 3 dynamic color if we just went in on that.
The goal was singular matmul. Not perceptual accuracy.
Let me give you another tell something is really off that you'll understand intuitively.
People love quoting back the Oklab blog post, you'll also see in a sibling comment something about gradients and CAM16-UCS.
The author took two colors across the color wheel, blue and yellow, then claimed that because the CAM16-UCS gradient has gray in it, Oklab is better.
That's an absolutely insane claim.
Blue and yellow are across the color wheel from each other.
Therefore, a linear gradient between the two has to pass through the center of the color wheel.
Therefore a gradient, i.e. a lerp, will have gray in it -- if it didn't, that would be really weird and indicate some sort of fundamental issue with the color modeling.
So of course, Oklab doesn't have gray in the blue-yellow gradient, and this is written up as a good quality.
If they knew what they were talking about at the time, they wouldn't have been doing gradients in CAM16-UCS, and not done a lerp, but used the standard CSS gradient technique of "rotating" to the new point.
Because that's how you avoid gray.
Not making up a new color space, writing it up with a ton of misinfo, then leaving it up without clarification so otherwise-smart people end up completely confused for years, repeating either the blog post or "nothings perfect" ad naseum as an excuse to never engage with anything past it. They walk away with the mistaken understanding a singular matmul somehow magically blew up 50 years of color science.
I just hope this era passes within my lifetime. HSL was a tragedy. This will be worse, if it leaves the ability to do actual color science some sort of fringe slow thing in people's heads.
Yes, it's a matmul; many color models just boil down to simple math. For example, look at Li and Luo's 2024 "simple color appearance model"[1], which is very similar to OKLab (just matmul!), and created for many of the same reasons (just an approximation!). Like OKLab, it also improves upon CAM16-UCS hue linearity issues in blue. Ironically, Luo was one of the authors who proposed CAM16-UCS in 2017. And, although it certainly improves upon CAM16-UCS for many applications, I'm not yet convinced it is superior to OKLab (you can see my implementation here: [2]).
And I think you might be mis-remembering Ottosson's original blog post; he demonstrates a gradient between white and blue, not blue and yellow.
[1] https://opg.optica.org/oe/fulltext.cfm?uri=oe-32-3-3100
[2] https://github.com/texel-org/color/blob/main/test/spaces/sim...
> Yes, it's a matmul; many color models just boil down to simple math.
All do. :)
> For example, look at Li and Luo's 2024 "simple color appearance model"[1], which is very similar to OKLab (just matmul!), and created for many of the same reasons (just an approximation!)
I don't understand what this shows me. I don't see anyone in the thread arguing there can only be one color model with one matmul. I feel self-concious I'm missing something, so I thought maybe the implication is this a real scientist working on a real space therefore our haranguing about "actual" perceptual spaces is hair-splitting, as we see a color scientist making an approximation. You also note that it is an approximation, as does the paper, so I don't think that's the case...idk :(
> Like OKLab, it also improves upon CAM16-UCS hue linearity issues in blue. Ironically, Luo was one of the authors who proposed CAM16-UCS in 2017.
What's the ironic part? (my understanding: you read this as a competition, so you find it ironic, in the colloquial sense, that the color space you perceive us advocating for, or that Oklab can replace, was created by someone who made a singular matmul type-space like Oklab in a paper?)
> I'm not yet convinced it is superior to OKLab (you can see my implementation here: [2]).
I appreciate your work and desire here and you have firey curiosity. In practice, color science uses UCS spaces to measure color difference, not render colors. (he uses CAM16-UCS and CAM16 interchangeably as well, it's confusing)
> And I think you might be mis-remembering Ottosson's original blog post; he demonstrates a gradient between white and blue, not blue and yellow.
You're right! That makes a whole lot less obvious that there's something wrong. :( Here, the sin is throwing away the whole science bit and says that's fine, look at this example.
See gradients here. https://m3.material.io/blog/science-of-color-design
Note particularly the black and white one. Gives a great sense of how much of an outlier Oklab is, and you can't fuck around with lightness that much, that's how you measure contrast.
> Oklab is perceptually uniform and addresses issues such as unexpected hue and lightness changes in blue colors present in the CIELAB color space. https://en.wikipedia.org/wiki/Oklab_color_space
This isn't true. Oklab is a singular matmul meant to approximate a perceptually accurate color space.
> Oklab is used in CSS because it creates smoother gradients and better gamut mapping of out-of-gamut colors than Lab.
That's not true, at all. Not even wrong. Gamut mapping is separate from color space.
> Here's a picture how Oklch (on the left) creates smoother gamut mapping than CIE Lch (on the right)
I love the guy who wrote this but we have an odd relationship, I'd have people tell me all the time he wondered why I wasn't reaching out to him, and we've never met, he's never contacted me, etc.
If you're him, we should talk sometime.
I doubt you're him, because you're gravely misunderstanding the diagram and work there. They're comparing gamut mapping algorithms, not comparing color spaces, and what is being discussed is gamut mapping, not color spaces.