yodon 2 days ago

I know we're just supposed to upvote here, but this is too amazing not to praise. Beautiful work.

  • DiddlyWinks a day ago

    Just so fascinating; and I find these kinds of scenes a little spooky.

rcarmo 2 days ago

This was… an A-ha moment (if you know what I mean).

  • doormatt a day ago

    I hate to "take you on", but I don't get it...

  • yapyap 2 days ago

    I think we all know what you mean :)

    • pasiaj 2 days ago

      Yes, all of us born in the 80s or earlier …

      • Biganon a day ago

        Born in 92, have access to music created before I was born, amazing right? Must be a glitch

vessenes 2 days ago

This is super creative. For those who like to reduce their experiences of fun cool stuff, I’ll describe it: Implement a line drawing-on-2D algorithm that maintains geometry on a particular 2d view. Run each of your source images for a Gaussian splat through the line drawing tool. Use those 2d line images to make your splat.

Result: a 3d scene that can be posed and shows as a 2d line illustration.

I like a lot of things about this, but mostly I like the facility demonstrated here, and the experimentation. So many interesting things to do are in hobbyist reach right now, it’s kind of breathtaking.

kkoncevicius 2 days ago

I was dazzled with the drawing itself. Then by accident I discovered you can zoom in and out too. And on top of that - you can also rotate 360 degrees around the object.

Too far out of my field for me to understand how impressed I should be - but I am impressed.

kookamamie 2 days ago

Sounds complicated, to be honest. Could this not be achieved easier via monocular depth estimation, for example?

  • N1ckFG a day ago

    Informative-Drawings already has monocular depth estimation built in--that's why its line results are so beautifully consistent. But without this extra step combining results from multiple camera positions, you get 2.5D geometry, not 3D.

edg5000 2 days ago

3D guassian splatting might supplant polygonal 3D for many things. At least for 3D scanned scenes it might make sense. For synthetic scenes it might make sense as well. Very interesting technology! I do a lot with drone photogrammetry, I'm keeping an eye on this tech.

  • DiddlyWinks a day ago

    Yeah, I was thinking of applying this to drone photogrammetry also. Care to share a list of your core software tools?

    I haven't done any myself yet, but I'm looking to do some ASAP... both drone and non-drone.

    • edg5000 19 hours ago

      So far using OpenDroneMap. Make sure to use the non-default planar mode for much better reliability in the OpenSFM phase. Also experimenting with Colmap, which requires CUDA (with OpenDroneMap CUDA is optional; they support CPU-only as well as GPU I believe)

wombatpm 2 days ago

Excellent. Reminds me of some non photorealistic renderings from the 00’s. Quake NPR with pencil rendering was cool.

anastasiaess a day ago

This was so inspiring! And I love your writing style. Clear as day

trizoza 2 days ago

Wow! :claps: :claps: :claps:

carl_bot 2 days ago

This looks so cool, and unlike anything I've ever seen before. Great work!

saddat 2 days ago

Amazing , great work !