No, it wasn't always nebulous. Roguelike was a well-established genre for decades before it got hijacked and now means nothing.
Like all genres, games within the roguelike genre (or what some people call "traditional roguelikes") have some variance. But if you played two games in the "traditional roguelike" genre, you'd definitely feel the similarities.
These days if you pick two random games on Steam with the "roguelike" tag, you're going to get two experiences which are not even reminiscent of the other.
The meaning degraded much earlier than just a couple years ago. People thought it was cool so they latched onto it. It seems like that process started 7-8 years ago, maybe even a bit further back.
I played a *lot* of rogue in the early 80s. I can't remember a single game marketed as a "roguelike" that I've played that reminded me of playing rogue.
I haven't played Rogue, but I've played a lot of Moria, Nethack, and AdoM. Those are what I think of when I hear "Roguelike", although even AdoM might be stretching it a bit with its massive non-random outdoor area.
This is great. Old school game dev where youd built the whole engine optimized for the game rather than using an over generalized mess like unity or unreal
It's funny that this roguelike is advertised as a roguelite and most roguelites are advertised as roguelikes.
Yeah, the word "roguelike" seems to have rapidly lost its meaning these past couple of years.
It was always pretty nebulous, relevant video by DoshDoshington https://youtu.be/FT6XfaHgyh0?si=xayqzhkkmYjB4_UC
No, it wasn't always nebulous. Roguelike was a well-established genre for decades before it got hijacked and now means nothing.
Like all genres, games within the roguelike genre (or what some people call "traditional roguelikes") have some variance. But if you played two games in the "traditional roguelike" genre, you'd definitely feel the similarities.
These days if you pick two random games on Steam with the "roguelike" tag, you're going to get two experiences which are not even reminiscent of the other.
Great video
Nowadays, roguelike = permadeath + procedural generation, roguelite = roguelike with some elements that carry over the next game.
The actual roguelikes that look like Rogue: text based, turn-by-turn dungeon crawlers are often now called "traditional roguelikes".
At first glance, it looks like a traditional roguelike, but maybe some elements carry over, putting it in the "roguelite" territory.
What do you mean by "carry over"? Even in Nethack, you can find the graves of previous characters.
The meaning degraded much earlier than just a couple years ago. People thought it was cool so they latched onto it. It seems like that process started 7-8 years ago, maybe even a bit further back.
I played a *lot* of rogue in the early 80s. I can't remember a single game marketed as a "roguelike" that I've played that reminded me of playing rogue.
I haven't played Rogue, but I've played a lot of Moria, Nethack, and AdoM. Those are what I think of when I hear "Roguelike", although even AdoM might be stretching it a bit with its massive non-random outdoor area.
The term for OG roguelikes is the "Berlin interpretation" of roguelikes.
This is great. Old school game dev where youd built the whole engine optimized for the game rather than using an over generalized mess like unity or unreal
Programming might be a roguelike game, you fail many times at a task, starting from scratch again and again, until you master the field
Real life might be a (hardcore) roguelike game too! ... except you can't restart on failure or reroll your starter kit
> except you can't restart on failure
The jury's still out in that one
And that's the trouble with death in rl, the permanence was never implied.
No one lets me use their bones files IRL though
I use NP++ almost my entire day, and this would be great for short breaks. Awesome job!
I know engineers don't like marketing but guys please please put screenshots before anything
Edit: okay I see them now but I quit the page once and I'm sure I'm not alone.
This is crazy in a good way
it actually … is?
this is the kinda github account I follow, peep their other work
wow really a feel-good game
Congratulations!
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