First time hearing about this game but enjoyed it a lot. If you squint hard enough it reminds me of my favourite text game A Dark Room https://adarkroom.doublespeakgames.com/
I used to play this game a ton several years ago. IIRC the world record score is believed to be over 19 000, however I've played thousands of games (with heavy save scumming, as the game is almost entirely RNG-based) and have yet to break 14k more than a couple of times.
Another form of high score to aim for is how many planets one can visit before your seedship finally gives in. For this, mine is 339 and I haven't seen any higher. However, all the information about the game end is stored in the shareable URL, so you can have games like https://www.johnayliff.com/games/seedship/index.html?bmmorab... if you want.
Several of John Ayliff's other Twine games are worth playing too, as well as the sequel/spiritual successor to Seedship – Beyond the Chiron Gate.
I've always wished the planet descriptions weren't so dry, the RNG generates some pretty compelling combinations sometimes.
So I spared an hour or so and vibecoded this quick tampermonkey extension for the game. It scrapes the page and assembles a prompt from planet stats for AI image generators.
Try it out if you wanna give it a try, it supports both Gemini and OpenAI API, or you can just copy the prompt it generates and input it manually: https://pastebin.com/tGcJTBQw
Example of what it does - https://imgur.com/uIpthQS
I'd say Gemini(Nano Banana) definitely generates more interesting stuff than gpt-image. It's output is less realistic and it messes up often, but it actually manages to synthesize some pretty neat novel environments.
I've played this game a lot over the years. I wish there were more like it but I haven't found anything quite the same.
I liked the earlier version of it more though. Although the newer version has some interesting encounters, it feels less "natural" to me than the earlier version, like it's been made more difficult for its own sake.
I love this game and have had it on my phone for many years. Funny to see this come up - I just played it a couple of times a day ago for the first time in a few years.
My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”
I hadn't played the game in a while but I used to play it quite a bit some years ago. The game is rather RNG-heavy, and although you can usually pick your poison, luck is a large factor in how good a result you can get.
If you aim for the best possible result on each run individually, in a sense the game is about exploration vs. exploitation, or whether to settle with what you've got or try your luck for more.
(If you want to aim for record scores overall, it probably makes sense to take high risks and fail lots of runs.)
My settlers landed on a welcoming utopian post-scarcity post-singularity alien world whose inhabitants had centuries of engagement with the AI and had extended an offer of asylum, then somehow lost 271 people to cold and to poisonous plants before forming a corrupt democracy due to the death toll.
Better atmosphere, temperature, and water in the above run could add another 1k, so it seems that the maximum is at least 13k, though I suspect it is higher.
The environmental parameters reminds me a little of the old space 4x, Stars!.
Cute game. I break it out a couple times a year. There's been some great seed shop books (Watts's Freeze Frame Revolution, KSR's Aurora, Noumenon, Children of Time), and this is pretty different but has the spirit.
I've often felt that an updated version of Stars! would be very well received. So many current 4x games are hyper-micro-management and Stars! had a perfect balance (IMHO) between management and overall strategy.
Alas, Planets.nu has no source code available. That's OK if you just want to play, but I really always wanted to make some changes, and to self-host (like you kinda could in the original vga planets)
The UI and server are relatively simple though, so it should be a fun exercise to vibe-code a clone based on phost and openplanets.
I have played the ever-living heck out of this game on subway rides. It's been a couple years since I last booted it, but it's a great timekiller in the sense that it still piques my imagination while not requiring me to think too hard.
The sequel "Beyond the Chiron Gate" adds more complexity to the formula, but is still fundamentally a similar game.
I landed humanity on the first, most desolate rock. They decided to engage in plutarchy for seemingly no reason. I was hoping it would be like dune, but I guess it was more like ancient egypt.
This reminds a little of the paperclip simulator, but this seems about 85% less likely to cause me to skip an entire day of work while clicking furiously. It's really good though!
First time hearing about this game but enjoyed it a lot. If you squint hard enough it reminds me of my favourite text game A Dark Room https://adarkroom.doublespeakgames.com/
that's some serious squinting haha
I love A Dark Room. Spent way too much time speedrunning that game, lol.
This was really fun. It had some FTL: Faster Than Light vibes.
I wish it was much longer, like Zork. Would be cool to manage the colony on the planet too as a future feature.
This was my result: https://www.johnayliff.com/games/seedship/index.html?bmhtrfj...
This is kind of the Optimal Stopping problem with some additional pressure built in. I bet the number is not 37%.
https://www.mathsisfun.com/numbers/optimal-stopping.html
I used to play this game a ton several years ago. IIRC the world record score is believed to be over 19 000, however I've played thousands of games (with heavy save scumming, as the game is almost entirely RNG-based) and have yet to break 14k more than a couple of times.
Another form of high score to aim for is how many planets one can visit before your seedship finally gives in. For this, mine is 339 and I haven't seen any higher. However, all the information about the game end is stored in the shareable URL, so you can have games like https://www.johnayliff.com/games/seedship/index.html?bmmorab... if you want.
Several of John Ayliff's other Twine games are worth playing too, as well as the sequel/spiritual successor to Seedship – Beyond the Chiron Gate.
I've always wished the planet descriptions weren't so dry, the RNG generates some pretty compelling combinations sometimes. So I spared an hour or so and vibecoded this quick tampermonkey extension for the game. It scrapes the page and assembles a prompt from planet stats for AI image generators. Try it out if you wanna give it a try, it supports both Gemini and OpenAI API, or you can just copy the prompt it generates and input it manually: https://pastebin.com/tGcJTBQw Example of what it does - https://imgur.com/uIpthQS
I'd say Gemini(Nano Banana) definitely generates more interesting stuff than gpt-image. It's output is less realistic and it messes up often, but it actually manages to synthesize some pretty neat novel environments.
A link to just play your version would be awesome.
I've played this game a lot over the years. I wish there were more like it but I haven't found anything quite the same.
I liked the earlier version of it more though. Although the newer version has some interesting encounters, it feels less "natural" to me than the earlier version, like it's been made more difficult for its own sake.
I love this game and have had it on my phone for many years. Funny to see this come up - I just played it a couple of times a day ago for the first time in a few years.
Spoilers.
https://www.johnayliff.com/games/seedship/index.html?blmOrxj...
My settlers became an immigrant population on a planet with native aliens. But it worked out in the end! “ They spend their time pursuing art, leisure, and spiritual fulfilment, while automatic machines take care of their material needs.”
I somehow ended up with an interesting combination of medieval-tech cosmic enlightenment along with friendly iron age native neighbours.
https://www.johnayliff.com/games/seedship/index.html?bmmopfi...
I hadn't played the game in a while but I used to play it quite a bit some years ago. The game is rather RNG-heavy, and although you can usually pick your poison, luck is a large factor in how good a result you can get.
If you aim for the best possible result on each run individually, in a sense the game is about exploration vs. exploitation, or whether to settle with what you've got or try your luck for more.
(If you want to aim for record scores overall, it probably makes sense to take high risks and fail lots of runs.)
My settlers landed on a welcoming utopian post-scarcity post-singularity alien world whose inhabitants had centuries of engagement with the AI and had extended an offer of asylum, then somehow lost 271 people to cold and to poisonous plants before forming a corrupt democracy due to the death toll.
All watched over by machines of loving grace.
This was excellent. Is there something similar with a bit more depth/replayability?
someone mentioned Ftl in the comments and that’s a good one too.
You might like Space Trader:
https://memalign.github.io/m/spacetrader/index.html
If you like replaying to explore all the narrative outcomes then Slay the Princess, though it has less mechanical depth and a very different tone.
There's a direct sequel to this game called Beyond the Chiron Gate. I enjoy it less than Seedship, but it is more complex for sure.
Try "Urquan masters"
Long time ago I found this game https://echa.itch.io/50-years-alpha
Similar as in also a space setting or just text adventure game?
There's Warsim which has an incredible amount of depth but with a medival fantasy setting instead.
Both I guess? Easy to get into, hard to master.. Warsim looks neat, Dwarf Fortress vibes!
Or I Was a Teenage Exocolonist
Ooh, a fun run, score of 9972 but a spoiler in the results if you look at them.
https://www.johnayliff.com/games/seedship/index.html?bmmorwj...
I kept using sensors to shield the colonists, storage and the landing gear to get this result
https://www.johnayliff.com/games/seedship/index.html?mlhorgj...
Again spoilers for a possible outcome: https://www.johnayliff.com/games/seedship/index.html?bmmorxj...
A perfect score, nice!
https://www.johnayliff.com/games/seedship/index.html?bmcirjr... has something to say about that.
https://www.johnayliff.com/games/seedship/index.html?mmcnrad...
Better atmosphere, temperature, and water in the above run could add another 1k, so it seems that the maximum is at least 13k, though I suspect it is higher.
I sacrificed the colonists a couple times. After all, they are the only resource that is useless until you find a planet.
I guess my score was like ~7k, but I did end up with a civilization of highly enlightened Neolithic cave-people.
The environmental parameters reminds me a little of the old space 4x, Stars!.
Cute game. I break it out a couple times a year. There's been some great seed shop books (Watts's Freeze Frame Revolution, KSR's Aurora, Noumenon, Children of Time), and this is pretty different but has the spirit.
I've often felt that an updated version of Stars! would be very well received. So many current 4x games are hyper-micro-management and Stars! had a perfect balance (IMHO) between management and overall strategy.
Planets[1] is still going and there's a maintained site with updated rules and quite a few people playing at planets.nu
[1] https://en.wikipedia.org/wiki/VGA_Planets
Alas, Planets.nu has no source code available. That's OK if you just want to play, but I really always wanted to make some changes, and to self-host (like you kinda could in the original vga planets)
The UI and server are relatively simple though, so it should be a fun exercise to vibe-code a clone based on phost and openplanets.
Actually, not needed apparently: https://github.com/stefanreuther/c2ng (there is even a web client at https://www.planetscentral.com/
Absolute banger of a game. About once every five years I get the urge to try and spin it up again.
If you haven't read Non-Stop by Brian Aldiss, I strongly recommend it.
https://www.johnayliff.com/games/seedship/index.html?blcOndk...
I have played the ever-living heck out of this game on subway rides. It's been a couple years since I last booted it, but it's a great timekiller in the sense that it still piques my imagination while not requiring me to think too hard.
The sequel "Beyond the Chiron Gate" adds more complexity to the formula, but is still fundamentally a similar game.
https://spacegoblingames.itch.io/beyond-the-chiron-gate
I don't know 10690 is a thing but https://www.johnayliff.com/games/seedship/index.html?bmhorxj...
I knew it as android game (https://play.google.com/store/apps/details?id=com.johnayliff...), didn't know there's a browser version as well
I forgot this existed! It has spin-offs and straight up copies on the internet. That's how good it is.
10488! https://www.johnayliff.com/games/seedship/index.html?blmOrai...
12397 https://www.johnayliff.com/games/seedship/index.html?bHmorkn...
10646! https://www.johnayliff.com/games/seedship/index.html?bmmorxj...
10786 :-D https://www.johnayliff.com/games/seedship/index.html?bHcorjm...
Feedback: I love text games but there is too much clicking and the font is too small.
I landed humanity on the first, most desolate rock. They decided to engage in plutarchy for seemingly no reason. I was hoping it would be like dune, but I guess it was more like ancient egypt.
This reminds a little of the paperclip simulator, but this seems about 85% less likely to cause me to skip an entire day of work while clicking furiously. It's really good though!
This is pretty awesome! I got pretty into it.
I think I'd love to play a conventional graphical game along these lines. Anyone have any recommendations?
i used to play this game til morning. here's my result just now: https://www.johnayliff.com/games/seedship/index.html?bmmorjq...
One of the best reasons to come to Hacker News
Enjoyed it a lot, thanks!
hello world
I cried