explosion-s 3 days ago

I made something similar to this with WebGL shaders (the benefit being it works across browsers): https://real-glass.vercel.app - The tricky thing for me was making it refract real HTML elements behind

  • kubeio 2 days ago

    I considered WebGL, and I agree—a shader is more performant for real-time effects.

    But WebGL comes with drawbacks:

    - You need JS code running before anything shows up.

    - Shaders can’t directly manipulate the DOM render. To make refraction work, you’d have to re-render everything into a canvas—which isn’t really “the web” anymore.

    With the SVG/CSS approach, you can pre-render the displacement map (at build time or on the backend) and get the refraction visible on the very first frame. Plus, it integrates cleanly with existing, traditional UIs.

    That said, this approach could definitely be improved. Ideally we’d have shader-like features in the SVG Filter spec (there was a proposal, but it seems abandoned). There are some matrix operations available in SVG Filters, but they’re limited—and for my first blog post I wanted to focus more on pedagogy, art, and technique than heavy optimization.

    • kkkqkqkqkqlqlql 2 days ago

      I'm on mobile and your site works much better than the WebGL one.

  • Lorin 3 days ago

    What is causing the ghosting/delay when moving the glass over text?

    • kaptainscarlet 2 days ago

      probably shaders are compiling and initialising on every drag movement

  • IshKebab 3 days ago

    Looks nice! It's too slow to actually use though. Op's is much smoother.

    • qzio 3 days ago

      It's the opposite on my macbook pro/chrome computer... the OP is unusable, but the webGL version is super smooth

    • thisOtterBeGood 3 days ago

      Not over here. As far as I understand Op's solution does not utilize a gpu.

      • freehorse 3 days ago

        I actually see gpu utilisation in OP's website when I move things (m3 pro), but this other solution shows much less gpu utilisation (prob more efficient?).

msy 3 days ago

Impressive but also impressive in that scrolling down through the examples makes my fully-loaded M4-Max Macbook Pro judder. I hate to imaging the performance of a full UI leveraging this stuff. Apple can do it in the UI because they can optimize the hell out of it.

  • kubeio 3 days ago

    Haha, I’m the author of the post.

    I planned to fix the performance issues before posting here (since I knew HN would be quick to point that out), but somebody posted it first. You’re absolutely right — it’s pretty slow right now and needs optimization.

    And it’s not just the refraction/displacement map: plenty of other parts, like visualisations, aren’t optimized yet either.

    • keepamovin 2 days ago

      lol this demo is SO cool. you have NOTHING to be anything but proud and happy of. you did excellently and this UI is the perfect realization of this idea. Well done!

      It ran perfectly smoothly with no perf hit in 2020 mba m1. there are no issues with this.

    • rafark 2 days ago

      > You’re absolutely right — it’s pretty slow right now and needs optimization.

      Man the ptsd that AIs have given us from sentences like this.

    • jonahx 3 days ago

      Performance aside, this is really well done.

  • kubeio 3 days ago

    I did a quick performance fix, should be a bit better, at least on Chrome.

    (Safari stills seems to be a bit slow to render SVGs)

    Anyway, I did not expect this blog post to be on HN, so still things to improve on it.

    • crent 2 days ago

      It's very very smooth for me now. Impressive. Thank you for sharing!

  • spicybright 3 days ago

    Same, very laggy on my machine. The spectacular border effects also didn't work for me.

_ZeD_ 3 days ago

  Chrome‑only demo
  The interactive demo at the end currently works in Chrome only (due to SVG filters as backdrop‑filter).
  You can still read the article and interact with the inline simulations in other browsers.
Dishonor on your WHOLE FAMILY! dishonor on you, dishonor on your cow...
  • Kiro 2 days ago

    This is exactly the kind of thing where this is OK since it's literally impossible otherwise. It's showcasing a specific feature that is not generally available.

    • sudarshandodiya 2 days ago

      In that case it would be more apt to title the post as "Liquid Glass in Chromium Browsers...", or something along those lines. People looking at the title are going to assume that it works accross all browsers, click on the link, and then get disappointed.

      • dmix 2 days ago

        Plenty of people have multiple browsers installed. If you have time to comment to complain then you have time to open a second app to see a tech demo

  • conradfr 2 days ago

    What is funny is that for me the page on Chrome is slower and the scrolling jankier than on Firefox with the unsupported effects (macOS M1).

    Besides that, very impressed by the article presentation.

    • chrisldgk 2 days ago

      I mean that makes sense though, right? Since it’s only available on Chrome, it’s the only one doing all the computations (GPU or otherwise) that other browsers won’t do, since they just ignore the rule.

  • ivolimmen 3 days ago

    I had the same reaction but the weird thing is: it looked ok in FireFox..?

    • nine_k 3 days ago

      Not OK on mobile Firefox: displacement maps do not apply, so there's no actual refraction, the liquid feeling; there's only the specular effect at the edges. Try opening it in a Chromium-based browser and compare.

    • yreg 3 days ago

      Yeah, curious. The mentioned backdrop-filter seems to be supported everywhere

      https://caniuse.com/?search=backdrop-filter

      • Cu3PO42 3 days ago

        backdrop-filter is supported by all major browsers, but specifically using SVG filters, which are more powerful and is out-of-spec, is only supported in Chromium-based browsers.

        • freehorse 3 days ago

          Not sure if this is relevant, but while moving the slider around, in chromium i see 40% gpu utilisation, while in firefox less than 20% (macbook m3 pro). I do not observe any noticeable difference otherwise in terms of quality.

          PS Neat website and explanations, but talking about the liquid glass as a design principle in general, I would rather ui elements in a random website not use that much of gpu for not great reasons but maybe that's my problem of not thinking different.

    • fuzzy2 2 days ago

      The backdrop-filter thingy most definitely does not work in Firefox. Everything above does.

      It works on Chromium-based browsers but it does not look great, probably needs some filtering.

    • mirekrusin 2 days ago

      Try on chromium based browser - it's much better.

  • 7bit 3 days ago

    Works fine on Firefox tho

    • jansan 2 days ago

      No. It becomes apparent in the "Magnifying Glass" demo. Nothing is magnified in Firefox, while it is a really cool effect in Chrome.

    • pcardoso 3 days ago

      And for me it was where it was the smoothest. But it even worked in Safari, albeit a bit slowly.

    • frizlab 2 days ago

      No. The effects are not fully there on Firefox/Safari.

  • sonar_un 3 days ago

    Ok, this was the funniest comment i've read in a while.

diabllicseagull 2 days ago

I guess we all knew that liquid glass design language was gonna leak into the web eventually but if I see a website drain my battery so it can distort the text I’m trying to read I won’t be staying.

The stuttering has already been pointed out here so I won’t pile on.

RestartKernel 3 days ago

By far the most impressive browser implementation of glass I've seen. Though it doesn't seem like it'd be viable in a "real" website due to compatibility and performance.

gyomu 2 days ago

This is cool and a nice writeup but - Liquid Glass is the totality of the design language, including elements close to one another merging together meta-balls like, the different tinting/clear modes, the controls being on a distinct layer from the content...

This is "just" a glass shader.

  • jansan 2 days ago

    That merging can be done with another, much simple filter and people have been doing it for years. It has been called the "Goo" filter.

    Here is an implementation: https://codepen.io/lenymo/pen/pJzWVy

seanw265 2 days ago

I'm still not sold on liquid glass as a whole. It can be quite beautiful, but in the demos provided (and even in Apple's promotional materials) I think readability of UI elements suffers tremendously.

That said, I've seen many attempt to recreate the effect on web but you've outdone them all. The variety and mathematical modeling of edge shapes elevates this implementation above the rest.

If you decide to continue with this, I would love to see:

1. chromatic aberration along displaced areas

2. higher resolution in the refraction

Many people discussing performance issues but this runs like butter on my M3 Pro.

delta_p_delta_x 3 days ago

Very nice, I really like the vector animations :)

One thing I'd say is to apply some anti-aliasing (MSAA, SMAA?)—even on a 4K display with a pixel density of 64.3 px/cm, the jaggies are visible, especially because of the extreme contrast of the caustics behind the dark background.

  • rezmason 3 days ago

    I'm not especially familiar with this, but I believe making the SVG element larger can increase its filter effects' resolution, and then using CSS transforms to scale the element's parent will return it to its original size, but with a higher resolution result. From there, additional changes to the filter effect (to incorporate a subtle blur for instance) may help it over the finish line.

    Regardless, this is a great writeup for changes I wish to never see in ordinary UI.

levmiseri 3 days ago

As much as I still dislike Liquid Glass, this is insanely impressive!

redbell 2 days ago

Excellent attempt despite the browser support limitations. The inline, interactive examples were also an added value, which, at some point, I felt like I was reading one of Ciechanowski's articles (https://ciechanow.ski/).

wraptile 2 days ago

What a beautiful demo and great highlight that Liquid Glass is not all "liquid ass", as in it could actually be usable for very specific niches. The Magnifying Glass example is just gorgeous!

  • dmix 2 days ago

    The best use of it on the iPhone beta is definitely the video player overlay UI and a floating search box. Two things highlighted in the post.

    • wraptile 2 days ago

      Funny because these two examples were the ones I found completely undesirable and would never implement myself. It's just not legible enough to be usable.

andredurao 2 days ago

I'm not sure about other browsers but using Chrome on linux the magnifying glass demo was weird. Though it looked like some glass distortion I couldn't drag it around vertically :(

jrochkind1 3 days ago

i'm amazed how good the write-up is, with amazing interactive visual aids!

creatonez 3 days ago

The thing that makes liquid glass actually somewhat work compared to previous shiny glass designs is the automatic tint adjustment for contrast. Nothing I've seen actually pulls this off.

  • kubeio 2 days ago

    That will be one of the goals of one of my next articles. But it cannot be implemented like Apple does (with a delay on switch between dark and light). What is possible though is to get an average of the current image behind the object and to extrapolate it to either black or white. Then the layer on top of it would do the opposite.

a022311 2 days ago

Despite being on Firefox and seeing the effects half-working (at least we get performance ;D), this looks like the best implementation I've seen up until now (for some reason I was researching it a lot the last few days).

What I loved most though is the website design and the carefully crafted interactive visualizations! For me, they're on the same level as those of Bartosz Ciechanowski and Josh Comeau. I really want to see the source code...

  • kubeio 2 days ago

    Trust me, you don't want to see the source code right now. But I'll do another article and possibly open-source a library of it.

jansan 2 days ago

I was actually thinking about implementing exactly this (using feDisplacementMap), but never found time and I was not sure if it would be possible at all. Great to see that it actually works and someone with deep SVG knowledge implemented it.

The whole blog entry is a piece of art and on one level with Bartosz Ciechanowski's work. If you want to make money from it, you will have to find less niche subject's, though.

0x20cowboy 2 days ago

If the author is around here, I think there is an error in the Equations section. In the Convex Circle equation I think it has an extra set of parens. sqrt(1-(1-x)^2) I believe as it is it’s just linear.

jjuup 2 days ago

Well done. Especially love the whole article layout and quality, aside from the good execution. Liquid glass as concept doesn't really enhance practical UX that much (and might even make it worse if overused), but it's a nice experience and something new and delightful.

thrtythreeforty 3 days ago

How are the vector field animations done? The whole website is impressive but I'd love to be able to build those.

  • kubeio 3 days ago

    I used React with vanilla SVG and Motion to animate.

    • qingcharles a day ago

      The amount of work and love you put into making this effect and then the spectacular write-up is awe-inspiring. Thank you.

arghwhat 2 days ago

Neat! Doesn't look particularly pleasant as the edges have high contrast single-pixel width artifacts, but maybe it's possible to smooth that out. Could also just be a quirk in chrome's svg/backdrop filter support that they'll fix.

occoder 3 days ago

Apple design nowadays should be something we point to and laugh at, not something to imitate.

Apple lost the plot on design after Steve Jobs died and Jony Ive assumed full control.

It's not Jony Ive's fault. That's the nature of their partnership, he created and Steve Jobs edited. Ive, of all people, probably lost the most when Steve Jobs died.

It's all been downhill ever since. Ousting Jony Ive and putting Alan Dye in charge didn't help.

The problem remains: there's no longer an editor in charge.

Apple fans like to think that they've recovered a little since the iOS 7 debacle, but in reality it's just self delusion.

  • SchemaLoad 3 days ago

    I've been running the beta on my phone for a while ago, and I pretty much forgot about it. The new design works really well and is much less obtrusive than you'd imagine. Those few bad moments posted from the first dev beta have all been resolved now.

    • DHPersonal 2 days ago

      It still has plenty of consistency errors and issues for the devs. But even if they fix all the bugs, I still think the UI changes are regressive: now things are buried in even more icons; the menus warp, change color, and move in distracting ways; and text on button and menus have never been harder to read.

    • occoder 3 days ago

      Most people aren't very discerning about user interface intricacies.

      Most people's reaction to the iOS 7 design disaster was: "ooh this feels like a whole new phone".

      So there's that.

  • uni_baconcat 2 days ago

    You will see something similar to Liquid Glass in OneUI 9 or 10 or Material Design 4. I can tell.

buibuibui 2 days ago

I think the bounciness of the elements is also a very charming characteristic part of the Liquid Glass UI that Apple introduces. But recreating that is probably very difficult with web technologies.

pshirshov 2 days ago

I'm just wondering if the new ray-traced scrollbars and buttons are more functional and would make me more productive than ancient text-mode turbo vision ones, or those in Windows 3.

stanko 2 days ago

Nice write up! I'm always happy to see interactive articles.

As someone who also do interactive articles from time to time, I'm wondering what is the tech stack you are using to make these?

  • kubeio 2 days ago

    It is a simple React + Motion + Tailwind + Vanilla SVG here.

    But it was just a first try, lots of things are still unoptimized. I'll try to do better in a next article.

_pferreir_ 3 days ago

I first tried the demos on Firefox and was like "wow, this looks fancy". Then, I saw there was a "Chrome-only" warning. I actually prefer the way it looks on Firefox, TBH.

no_time 2 days ago

In the announcement thread here about Liquid Glass there was a guy predicting an avalanche of people implementing this effect badly everywhere they can. Well, here we go.

maelito 3 days ago

None of it looks usable. Perfect for digital family photos.

Great article though.

calrain 3 days ago

Incredible work on the CSS and SVG!

But liquid glass is such a horrible idea for a UI!

Now I feel like an old person, but I live with glasses every day and absolutely love clean UI's.

Introducing glass lens f*ckery just for the sake of it is terrible.

mirekrusin 2 days ago

Good work and pretty but part of me thinks - ah, ok, that's why our 12 orders of magnitude faster computers than zx spectrum lag more.

  • Gigachad 2 days ago

    Surprisingly the actual liquid glass ui seems to be perfect 120hz smooth on my 4 year old iPhone.

altairprime 3 days ago

I’d be very interested to compare the power efficiency of this implementation versus the OS-native version of same over a 12-hour benchmark.

ghc 2 days ago

Fantastic job! Great writeup too!

azatom 2 days ago

Why is it so loud? On same machine Cyberpunk2077 goes with highest settings with same fan noise.

meindnoch 2 days ago

Apple lost it when Johnny Ive died.

internet2000 3 days ago

Very close, but no cigar. The magnifying glass effect distorts the text just enough to make it look off compared to the real thing. The "l" in displacement is really tilted, and the angle changes as you move the lens around. https://i.imgur.com/PW4RAYq.png

airstrike 3 days ago

Strangely the "Playground" session seems to work well in Firefox but nothing else does

martzoukos 2 days ago

Soon we'll be creating black hole simulations to run a browser effect.

WD-42 3 days ago

Does this not work on Firefox? Just looks like regular gradients.

  • al_borland 3 days ago

    > Chrome‑only demo

    > The interactive demo at the end currently works in Chrome only (due to SVG filters as backdrop‑filter). You can still read the article and interact with the inline simulations in other browsers.

    • WD-42 3 days ago

      I think I’ve trained myself to ignore shiny boxes outside the main text like that. Most of the time they are trying to sell something.

      • efilife 3 days ago

        Me too. Sometimes when I browse the internet with my girfriend aside she comments on something and I have no idea what she means. She has to literally point at the screen and show me the text I've ignored and it's ALWAYS the biggest and most flashy font ever

tkzed49 3 days ago

this is the first one I've seen that isn't just feTurbulence. Thank you for doing it right! I've been thinking about it since the first liquid glass clones!

sroussey 2 days ago

It’s a shame it does not work on iOS 26.

ryukoposting 3 days ago

Very slick. Shame it doesn't work on Firefox.

cantalopes 2 days ago

awesome! brings back memories days of creative coding for fun

coolThingsFirst 2 days ago

One of the greatest tech related blogposts that I have EVER read.

hermitcrab 3 days ago

Some serious work has gone into this article.

Unconvinced about the usability case for 'glass'.

Once again, Apple takes off and nukes it's developer ecosystem from orbit.

tyiz 2 days ago

[dead]

retox 3 days ago

Maybe technically impressive but please don't use this on your websites, it looks like shit (the effect in general, not this specific implementation)

  • SchemaLoad 3 days ago

    It looks really good on iOS. I've been running the beta for a while and the execution is great.