mg794613 4 minutes ago

Tomorrow it's my turn to pretend to have written this!

amiga386 2 hours ago

"No operating system. [...] Just [...] BIOS". Hmm.

Out of interest, is there a difference in environment between running a COM executable for MS-DOS versus running a bootblock? I know there's the whole of MS-DOS, but a typical size-coded demo (http://www.sizecoding.org/wiki/DOS) will only use int 10h to switch mode, and that's it. Everything else is IO mapped (e.g. the keyboard) or memory mapped (e.g. screen memory). Could these equally run as a bootblock, and vice-versa?

One difference I know of is that DOS maintains an ever-increasing timer that it writes to 0:046C... is that available at bootblock execution time?

kragen 2 hours ago

Possibly relevant is hugi-compo round 3, the "Pong" compo: https://www.hugi.scene.org/compo/compoold.htm#compo3

I spent three days disassembling Guillermo Sais's 142-byte winner, which was challenging to understand. My notes may be of interest; they are in gsais-pong.md in http://canonical.org/~kragen/sw/pavnotes2.git/

I hope this is not interpreted as any kind of criticism. I would much rather be responsible for maintaining Joshi's code than Sais's. But I suspect that most people who are interested in either work will be interested in the other.

joenot443 4 hours ago

This is cool!

BTW I checked out your Github and tried the link to your personal site - looks like the www prefix isn't working.

www.akshatjoshi.com fails but akshatjoshi.com works. Gotta fix those A records!

110111011110 2 hours ago

always facinated by these.

some ideas: - could try to add another player. just need to map 4 more keys. IO should be fine doing it the same way (dont think itd need thread or whatever) the io is super fast in the qemu scenario.

- rather than have this in the MBR. make an MBR where you can select this sector to load as next sector and jump, maybe even with ability to return. *you can then expose other games too if ud ever be bothered for snake or minesweeper :D

just some tinkering ideas. cool project and hats off. its always more tricky than it looks these things!

anthk 4 hours ago

Now that I see this, I'd curious if something like Nethack 3.4.3 or Slashem could be rewritten in T3X0 and be playable under 286 machines:

https://t3x.org/t3x/0/

There's a working Rogue port for Minix2 under a 16 bit CPU (and for the Z Machine too, and GBA, and several others...), but I think even Hack 1.0.3 would be too big to fit under a 286 with 640k.

It would be a good start if Nethack 1.3d got working under CP/M for instance, rewritten with T3X0 and some ASM hacks for speeds...

  • fl7305 3 hours ago

    You could easily write a RISC-V CPU emulator for your older/smaller machines, and run the original Nethack code compiled to RISC-V.