pohl 20 hours ago

Very cool. It eventually got stuck for me, too, towards the bottom. Stuck detection would be a next step.

Then you could plot the change in score for the current war, and overlay other plots that different wars took.

urbanisierung 17 hours ago

This is super cool! I saw the tweet last weekend and decided to (let) build it as well, but with more players: https://pong.u11g.com/

  • culi 17 hours ago

    add `filter: blur(20px)` on the canvas, slow the balls down and don't render them and you have a really nice lava-lamp-esque background effect

  • cyanydeez 15 hours ago

    try and see what happens when you base the speed and elasticity based on how many bricks owned.

kayo_20211030 17 hours ago

A bit derivative, but mesmerizing. It's like watching a game of go being played by two demented players.

aktuel 17 hours ago

It would be even better if the day/night counter would be visualized as a colored shifting slider.

mock-possum 20 hours ago

Haha mine bounced around a bit until they managed to get stuck on eachother right in the middle

It’d be fun to see a line graph mapping the change in score over time - I wonder what the wave function would simplify to? Would it be a sine wave? Or more of a saw, as one side snowballs ahead, then the other inevitably ramps up to recover?

It’d also be cool to save the board state on each step, to find what the board looked like when each side was farthest ahead of the other, and when they were equal - and to play back the entire profession at super speed. Would it look like slime mold pulsing, expanding and contracting? Would there be swirls of white cutting into black and vice versa?

  • saghm 15 hours ago

    They got stuck for me as well. It reminds me a bit of the card game War, which has a similar zero-sum (and zero-choice) competition for a single resource that can take an extremely long time to complete, but without an equivalent for the mechanic for how to handle when the players play the same card. Maybe some sort of RNG is needed to break out of those stalemates, unless there's some sort of metaphorical lesson intended (like War Games, which despite the naming doesn't have much to do with the card game, but it does feature Tic Tac Toe prominently).