mikehall314 10 minutes ago

Every so often I get weirdly obsessed with Objective-J, which "has the same relationship to JavaScript as Objective-C has to C". It is (was?) an absolutely bonkers project. I think it has more or less died since 280 North was acquired.

https://www.cappuccino.dev/learn/objective-j.html

  • ihumanable 6 minutes ago

    Same. I remember when this first came up and I was like "this is so weirdly interesting."

    Sad that they got acquired because it was just fascinating what they were doing, even if I was never going to use it.

flohofwoe 19 minutes ago

IMHO the one great feature of Objective-C (compared to C++) is that it doesn't interfere with any C language features. In C++ the C 'subset' is stuck in the mid-1990s, while Objective-C "just works" with any recent C standard.

seanalltogether an hour ago

At this point in my career, I can't go back to a language that doesn't have support for Optionals or compiler validation of nullable types. I can sacrifice async or fancy stream apis, but I will never go back to chasing null pointer exceptions on a daily basis.

  • iainmerrick an hour ago

    Obj-C does have a "nonnull" annotation now (apparently added to assist Swift interop). One of the final jigsaw pieces turning it into a really pleasant language.

  • tarentel an hour ago

    I don't think objc has the equivalent of a null pointer exception. You can freely send messages to a deallocated object. Since ARC, it is rare, at least in my experience, running into any memory related issues with objc.

    • Me1000 39 minutes ago

      You can send messages to null, sendings messages to a deallocated pointer is going to be a bad time.

vintagedave an hour ago

I really miss Objective-C, and in the world of Swift craziness [1] I'm reminded often of this blog post [2] wondering what would have happened if Apple hadn't encountered Second System Syndrome for its recommended language.

(There's a decent argument it encountered it in iOS and macOS too.)

[1] https://github.com/swiftlang/swift-evolution/blob/main/propo... -- apologies to the authors, but even as a previous C++ guy, my brain twisted at that. Inside Swift is a slim language waiting to get out... and that slim language is just a safer Objective C.

[2] https://medium.com/goodones/pareto-optimal-apple-devtools-b4...

  • cosmic_cheese 18 minutes ago

    Obj-C’s simplicity can be nice, but on the other hand I don’t miss having to bring in a laundry list of CocoaPods to have features that are standard in Swift. I don’t miss maintaining header files or having to operate in old codebases that badly manage Obj-C’s looseness either.

  • tarentel an hour ago

    I go back and forth. I do miss the simplicity of objc at times though. I think in a short amount of time someone can become close to an expert in objc. Swift is already incredibly complicated and there's no end in sight.

mghackerlady 31 minutes ago

I've always liked Objective-C. Despite me not really liking object-oriented programming, I appreciate that its one of a handful of languages to do actual smalltalk-esque oop

danielvaughn 24 minutes ago

I really enjoyed Obj-C when I did some iOS work back in 2015/2016. It was my first non-JS language, and it taught me so much that I didn't understand since I started out doing web dev.

zarzavat 23 minutes ago

Smalltalk is like pizza. Even when it's bad, it's still pretty good.

waynecochran an hour ago

I still find Objective-C++ useful for writing MacOS apps that make heavy use of C++ libraries (e.g.; Eigen, OpenCV). The caveat is I have done a lot of Objective-C programming and Swift is still not as seamless as I would like bridging with modern C++ and the the STL.

  • billti 18 minutes ago

    I've been playing around with low-level Metal a bunch lately, any many of their docs and samples seem still be mostly in Objective-C/C++ and not Swift, so have been forcing myself to get into it.

    At first I had the usual revulsion to the syntax, but after a few days getting used to it, I actually don't mind it at all now. (I still wouldn't say it's "elegant", but I can live with it).

    Being Metal shader code is basically C++ anyway, and C++ is a language I'm familiar with, having a couple of .mm files to hold the Objective-C++ for API bridging and working in regular .cpp (and .h) files for the rest is pretty straight forward compared to having to learn Swift. (Especially with all the complaints I've heard about its complexity, including from Chris Lattner himself lately, which aligns with some of the other comments here).

    Though to be fair, "Swift seems overly complex so use C++ instead" seems like a tough argument to make with a straight face ;-p

  • iainmerrick an hour ago

    Yeah, Objective-C++ is surprisingly great. It sounds like a terrible idea, but the bridging works pretty much seamlessly, and Obj-C and C++ don't actually overlap all that much so they don't step on each other's toes. Each language has strengths that shore up the weak spots in the other.

    • delta_p_delta_x an hour ago

      +1 to Objective-C++. It makes for some surprisingly clean, compact code, best of both worlds, really. And the bridging between ARC and CF types is really quite magical, more languages should have that ability to be expressed in an older language without stripping everything out.

      I just wish there were Objective-C bindings for more CF classes without having to mess with C.

frityet a day ago

Good time to check out ObjFW [1], it's a cross platform ObjC framework that's just really awesome

[1] https://git.nil.im/ObjFW/ObjFW

  • vintagedave an hour ago

    I hadn't come across this. Insane (if true, I've never tried) that GnuStep is not 100% compatible, surely that would be the point.

    How easy is it to port, say, a Leopard-era Objective C app to ObjFW?

9rx an hour ago

> [[those squareBrackets] lookInsane:YES].

Nah, they are perfectly sane. They look like little ASCII envelopes because that's exactly the metaphor. Square brackets send messages.

  • nmeofthestate an hour ago

    They're function calls right? I can't square the "message passing" conceit (implying putting message objects on queues, dequeuing etc) with the claim that Obj-C is just C with some extra stuff.

    • 9rx an hour ago

      Absolutely not. It only sends a message. The receiver doesn't have to have a corresponding method and can do with that message what it will. Objective-C is a 'true' object-oriented language, like Smalltalk.

      • flohofwoe 26 minutes ago

        In the end though most of those 'sending a message' actions are just fancy virtual method calls (e.g. an indirect jump), everything else would be much too slow:

        https://www.mikeash.com/pyblog/friday-qa-2017-06-30-dissecti...

        IMHO the whole 'message' and 'sending' lingo should be abandondend, the job of objc_msgSend is to look up a function pointer by certain rules. There are no 'messages' involved, and nothing is 'sent'.

        • 9rx 20 minutes ago

          > There are no 'messages' involved, and nothing is 'sent'.

          The conceptual difference is significant as an object can respond to messages that it doesn't have a method for. You are, conceptually, just sending a message and leave it up to the object what it wants to do with it (e.g. forwardInvocation:). That is, after all, what sets "object-oriented" apart from having objects alone. Optimizations that can be made under the hood don't really affect the language itself.

          • flohofwoe 16 minutes ago

            > can respond to messages that it doesn't have a method for.

            Clang produces a warning in that case though (something along the lines of "object might not respond to ..."), I don't think that feature is particularly useful in practice (also because it kills any sort of type safety) :)

            • 9rx 13 minutes ago

              It was incredibly useful in the olden days. The NeXT/Apple ecosystem leaned on it heavily.

              We have new ways to approach the problems nowadays, so it may be fair to say that object-oriented programming is a relic of the past. I mean, it is telling that Smalltalk, Objective-C, and Ruby are the only languages to ever go down that road. Still, if you are using an OO language, then it makes sense to lean into OO features. Otherwise, why not use a language better suited to your problem?

      • chuckadams an hour ago

        > a 'true' OOP language, like Smalltalk.

        I guess Simula, which is older than Smalltalk, doesn't get a say.

        • 9rx an hour ago

          What would it have to say about it? When "object-oriented" was first told, it was said that what defines it is message passing. Simula does not have message passing. It uses function calling. Simula does have objects, but having objects does not imply orientation.

LoganDark an hour ago

I recently started writing for macOS in Swift and, holy hell, the debuggability of the windowing toolkits is actually unparalleled. I've never seen something that is this introspectable at runtime, easy to decompile and analyze, intercept and modify, etc. Everything is so modular, with subclassing and delegation patterns everywhere. It seems all because of the Objective-C runtime, as without it you'd end up needing something similar anyway.

You can reach into built-in components and precisely modify just what you want while keeping everything else platform-native and without having to reimplement everything. I've never seen anything like this before, anywhere. Maybe OLE on Windows wanted to be this (I've seen similar capabilities in REALLY OLD software written around OLE!) but the entirety of Windows' interface and shell and user experience was never unified on OLE so its use was always limited to something akin to a plugin layer. (In WordPad, for example)

The only thing that even seems reminiscent is maybe Android Studio, and maybe some "cross-platform" toolkits that are comparatively incredibly immature in other areas. But Android Studio is so largely intolerable that I was never able to dig very far into its debugging capabilities.

I feel like I must be in some sort of honeymoon phase but I 100% completely understand now why many Mac-native apps are Mac-native. I tried to write a WinUI3 app a year or two ago and it was a terrible experience. I tried to get into Android app development some years ago and it was a terrible experience. Writing GUIs for the Linux desktop is also a terrible experience. But macOS? I feel like I want to sleep with it, and I weep for what they've done with liquid glass. I want the perfection that led to Cocoa and all its abstractions. Reading all the really, super old documentation that explains entire subsystems in amazingly technical depth makes me want to SCREAM at how undocumented, unpolished and buggy some of the newer features have gotten.

I've never seen documentation anything like that before, except for Linux, on Raymond Chen's blog, and some reverse-engineering writeups. I do love Linux but its userspace ecosystem just is not for me.

Maybe this is also why Smalltalk fiends are such fans. I should really get into that sometime. Maybe Lisp too.

netbioserror an hour ago

I bounced off of Objective-C not because of its message-passing OO. That was the actual cool part. I bounced off because of the insane amount of boilerplate prototyping and headers required to use it.

I think every OO language should be using Smalltalk's message-passing style rather than holding hard references, and Objective-C is a great model. But discard the rest.

  • socialdemocrat an hour ago

    Apple should have made a modern Smalltalk on top of the Objective-C object model as a replacement for Objective-C instead of Swift.

    I want to love Swift, but the funny thing is that as they solve more problem with Swift they also add so much complexity that you wonder if all the problems they solved just added new problems.

sgt 39 minutes ago

That's it, I'm pivoting my startup technically and rewriting everything in ObjC! /s