WarmWash 24 minutes ago

Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkable similar engineering problem solving, so why is there such a disparity?

  • majorchord 22 minutes ago

    Because they put up with it.

  • basisword 21 minutes ago

    Has it? A lot of 'big tech pay' is based on US salaries which are astronomical compared with all of Western Europe. And big game companies are lot more spread out globally. For example, in this case they're in the UK so how do their salaries compare with UK dev salaries?

    • connicpu 4 minutes ago

      Even in the US, game developer positions tend to pay much lower than the same skills can get you at a "big tech" company.

  • jrmeyer2 21 minutes ago

    Supply and demand would suggest that there's more supply of those willing to be paid less to work in entertainment 'on games' to meet the demand. Would be cool to see actual economics on it though.

  • ryandrake 20 minutes ago

    Is it as simple as supply/demand? People love games and game-loving developers are willing to take lower compensation to be in the industry? As a former obsessed gamer, I remember in my 20s I almost would have been willing to work at iD Software without pay if they let me.

    • agentgt 3 minutes ago

      I think it is mostly just margins. Sure there are lots of people willing to work for no very little money for game dev but I would say there are tons of people willing to work for very little money for FAANG companies because they want that on their resume.

      In fact since we are on hackernews that is kind of thing people wanting to be entrepreneurs do. Work at recognizable big tech company for a few years. Leave to be a founder of a startup. Investors ... well that guy came from google they must know what they are doing etc (the irony is they probably are worse off).

  • HugoTea 20 minutes ago

    I think a never-ending pool of young, fresh, and naïve graduates happy to sell their soul to make video games has been a strong contributor for low wages for a while. Any time someone gets too senior, just replace them with another graduate. Naturally, the product quality and timescale suffers too.

  • flohofwoe 16 minutes ago

    Modern AAA video game development has much more in common with a traditional factory assembly line than a typical tech startup (for better or worse) - or maybe movie production is an even better comparison (especially now where most of the production seems to happen 'in post').

    Also VC doesn't seem to be all that interested in investing into game dev companies, I guess because it's such an extreme hit-and-miss business (e.g. even when a game-dev company lands a massive hit, the next attempt may be a massive flop and sink the whole company).

    > Ostensibly they are doing remarkable similar engineering problem solving

    The engineering problems have been mostly outsourced to Unity and Epic Games (e.g. Unreal Engine)

    • LPisGood 5 minutes ago

      That’s only true in some instances. Do most AAA titles like Call of Duty, GTA, etc use Unity or Unreal?

  • neilv 13 minutes ago

    I think the usual theory is: So many of us got into computers because we loved playing video games, and wanted to make them, and then loved making games. So the game companies that will pay you money to make games (even if there's a lot of non-fun to it) don't have to pay as much as, say, a surveillance capitalism company of sharp-elbowed careerists.

    IIUC, the majority of FAANG is people who are there, first and foremost, for the paycheck. (And then maybe they get interested in the work, especially if it seems like progress towards a promotion for more money, or because it gave them skills or resume keywords that they can then use to get more money elsewhere. It's the money/career that's interesting first -- craft and product are only a consequence of wanting the money.)

  • para_parolu 12 minutes ago

    I work in tech. I would be happy to work on gta 6 for 30% of my current income.

    • SuddsMcDuff 3 minutes ago

      Seconday question, for how long do you think you would be happy with that arrangement?

  • diath 11 minutes ago

    It has not lagged behind depending on how you look at it, video game development can be split into engine programming and gameplay programming. For engine programming, you only need a handful of senior engineers specializing in low level details of a video game engine, and these will get paid high appropriate wages that match industry standard salaries. For the gameplay programmers, they just seek the cheapest labor that can do "quantity over quality" type of work to pump out content and there's a large pool of juniors/interns that will accept these low wages just because they want to be a part of something popular.

  • moooo99 10 minutes ago

    Because pay is not directly correlated to technical finesse. It is primarily dictated by how much money a company can expect to make.

    And Advertising (FAANG) is insanely profitable, while doing software in other difficult fields (firmware in automotive or embedded, etc) may be technically challenging, but the margin is is only like 6-10% max

    • LPisGood 4 minutes ago

      Only 2 of the letters in FAANG are primarily advertising companies.

  • bwestergard 10 minutes ago

    I am a unionized software developer in media, not games. I helped the game workers at Blizzard unionize and they all spoke of the "passion tax". One reason the "passion tax" is possible for employers is that there seems to be a degree of labor monopsony for the kind of development done by AAA game studios. In this respect it's quite a bit like Hollywood film production in its heyday.

  • agentgt 9 minutes ago

    > Ostensibly they are doing remarkable similar engineering problem solving, so why is there such a disparity?

    Margins and I think most game developers are not solving hard problems as much anymore given all the frameworks that exist.

    Ignoring indie games older games the developers wore more hats. They would do some of the artwork maybe even all of it if we go back far enough.

    While I agree there are lots of developers willing to work for little money for games I don't think that is all of it because they same could be said for wanting to work for FAANG.

  • fidotron 9 minutes ago

    Supply/demand.

    For example, GPU shader programming is something people will practically fight over doing because it's so non obviously utterly addictive.

    I would say dev roles in tech in general that lack an operational component also lag in pay, and much of gamedev is pure dev in a sense the wider tech industry has since largely forgotten exists.

    On the art side it's even more extreme.

  • tripleee 6 minutes ago

    People are willing to work for less because they enjoy the work more. Also wouldn't be surprised if the gaming industry trends younger, so less experience negotiating.

  • DrBenCarson 4 minutes ago

    Video game development is largely grunt work outside of the engine

ShinyLeftPad 7 minutes ago

Who would have thought we'll get programmer unions before GTA 6!

smcl 16 minutes ago

Hell yeah

HugoTea 23 minutes ago

This is great news, unions not only improve working conditions, but also improve the final product by not having underpaid stressed staff with high turn-over. It's a good sign for the future product quality of any company to see workers unionise.

Refreeze5224 31 minutes ago

Solidarity forever! Game devs eat a a lot of crap, so I'm glad they are banding together to bargain collectively.

AndrewKemendo 50 minutes ago

On Thursday, the Independent Workers’ Union of Great Britain (IWGB) and Rockstar staff members announced the Rockstar Game Workers Union. This union will be part of the IWGB. The reveal came in the form of an informative video which delves into their motives and what we should be looking out for in the future.