saurik 10 minutes ago

Maybe trying to engineer addiction is what should be illegal, and if you want to question "how to you define whether something is addictive" you don't need an objective measure: you determine whether it seems like the people making the product seem to think that's their goal.

  • tetris11 6 minutes ago

    "you know it when you see it"

stevenkkim 16 minutes ago

Step 1: make copilot in window actually useful.

noitpmeder 20 minutes ago

Literally every company on the planet would jump at the chance for their product to be addictive.

  • Defletter 11 minutes ago

    Who'd've guessed that the profit motive being the primary if not sole concern would sometimes (often) create incentives that are hostile to humanity.

righthand 20 minutes ago

That’s probably why they pushed out Phil Spencer and handed over the Xbox division to a very pro-AI employee.

  • OgsyedIE 14 minutes ago

    To be fair, the fundamentals that pre-2019 Xbox (and all other consumer gaming) relies on were already slowly going away and have recently been confirmed to have an extremely tiny chance of recovery, if at all. Embracing the pivot to gambling and tobacco-style customer retention philosophies is purely an effort to salvage the sunk costs in an industry whose traditional customer base is being forced to shrink and input costs are being forced to rise by largely macroeconomic headwinds.

    • radlad 5 minutes ago

      What fundamentals are those?

LetsGetTechnicl 5 minutes ago

So their "humanistic" approach is just marketing, huge surprise /s

baal80spam 11 minutes ago

kotaku? Really?

  • WolfeReader 4 minutes ago

    The source site (404 Media) requires a login to read their article. Kotaku's coverage is plainly readable.