jmward01 14 minutes ago

Not a thing about privacy. I assume they are streaming the world back to their servers. Where are the guarantees that nobody sees what you see? Nobody gets telemetry on what you are looking at, etc etc. I'm not prepared to have those things near me and will likely ask people wearing them to put them away without understanding the privacy implications. This should be a front page discussion instead of not mentioned.

laser 12 minutes ago

I don’t know why people make such a big deal about the look like that’s going to matter for an early adopter spatial computing device. Two things matter: ergonomics and utility. The number one issue continues to be long term comfort and among that primarily weight/pressure. These weigh almost twice as much as xreal, but about a quarter of a quest. Given that they put power and compute onboard and seem to distribute weight across pretty large frames I think this might be getting close to a “oh wow” kind of moment where they crossover into everyday utility. The most basic killer use case ironically is 2D screen replacement, whether for mobile, laptop, desktop, or TV/home theatre. For broader adoption sure there’s looks, battery, price, etc. but if they can make it comfortable and useful enough that’s it’s better than using the alternative for some hours of the day, then the industry will sell billions of units over the coming decades.

verandaguy 16 minutes ago

I'm split on this.

On the one hand, this solves the problem of smart glasses being too stealthy to tell when you're being filmed/broadcast in public by someone wearing them; where Meta's glasses look like Wayfarers, these look a lot more distinctive.

On the other hand, the reason these won't be too stealthy is because they look like those standard-issue glasses the US army was know to give out (upon looking it up: S9 glasses), and those have a reputation.

On the third, mutant, hand, I don't have a fashion sense and I really don't care about smart glasses as a technology, so maybe I'm the wrong person to judge this thing on is merits.

killingtime74 29 minutes ago

Are they pricing it like this because they actually can't produce them at scale? Seems like an unserious price.

  • numpad0 13 minutes ago

    These microdisplays and microlenses and holographic waveguides are complicated. Snap seem to use technology from WaveOptics it acquired, and it require entire glass(not just display area) to be micromachined like silicon chips, of this size. The microdisplay is LCoS based, which needs to be front lit and front viewed through a tiny prism as well. And they would all have to go together with micro scale precision without defects.

elefanten 23 minutes ago

Frustrating the site doesn’t give any idea of what you’re supposed to be able to see with them on.

  • DANmode 20 minutes ago

    on-foot navigation, web browsing, translation, and multi-player AR games like "EyeConnect," triggered when two wearers make eye contact

    and they’re seemingly attempting an app ecosystem.

afavour 36 minutes ago

Looks awful and costs way too much. This feels like it should be a prototype from a university lab, not a consumer product from a social network.

I can only hope there is amazing work being done with this kind of tech in industries I know little of. Surgeons, precise mechanical engineers… they’d surely benefit from this stuff and have the reason to pay for it. But as a consumer product, nope.

nitroedge 33 minutes ago

is this what we have become

rvz 25 minutes ago

Never buy the first version of a new product, especially if it is an Apple product. Otherwise, who is using their Vision Pro right now?

All I see is people giving them free feedback. So I would expect Snap to reduce the frames and the bulkiness of these glasses in the next version and finally, the price.