points by mikeayles 2 days ago

You're correct, the flat line is aggregate only. the fabric is saturated from a few dozen active clients onward, so extra connections can't buy throughput, they just queue. per-user p50/p95 across that same sweep: 17ms/30ms solo, 450ms/545ms at 100, ~2s/2.4s at 500, 3.8s/4.4s at 1000, 6.3s/9.4s at 2000. zero errors or drops at every stage. It degrades as a well-behaved queue, not a cliff, but nobody would call 6s at the top end snappy.

The benchmark sweep is 2,000 concurrent active requesters hammering it constantly, real traffic is mostly lurkers, which cost a file descriptor and nothing else. the interactive feel actually gives out earlier than the queue math. The speculative-typing UI wants sub-second replies, and that budget blows around 100–150 simultaneous typists.

I've been logging the stats since it went live, unfortunately it didn't hit FP. Peak was 10 concurrent connections (13 uniques in the busiest half hour), ~580 requests and ~37k tokens served, and at no point did two people actually have an inference in flight at the same moment which would have been the real test for the queue, every visitor got the fabric to themselves, p50 ~23ms. so the 2,000-conn drill was not stressed today. the one blemish: a single window with p95 ~57s, which lines up with the model-rotation FPGA reconfigure rather than load. A request that arrives mid-reflash waits out the ~25s swap. if this thread sends 50× more people, the queue math above says it holds.

I need to discard the requests that overlap the model changeover for a truer result.

useiris 2 days ago

does the reflash actually stall every live connection, or just the ones whose request lands during that window? if the whole board goes dark for the full ~25s while any request is queued behind it, you could probably hide most of that behind partial reconfiguration, reflashing only the region holding the model weights while the sequencer and I/O logic on the rest of the fabric stay live and keep draining the queue. that's obviously a much bigger lift than what you've built here, but it would turn a hard stop into something closer to a brief latency bump for whoever's unlucky enough to hit it, rather than a shared 25s wall for everyone behind them in line.