zerr 1 hour ago

What do they use for graphics and audio?

  • dashersw 1 hour ago

    Each platform has its native bindings. For graphics, you write CSS and HTML canvas API as well as JSX, it renders to native components and their alignments, the canvas API is converted to native surfaces, whatever the platform uses.

    • zerr 1 hour ago

      I mean, is it OpenGL, Vulkan, Metal? etc...

tarcon 1 hour ago

"The earlier implementation could not be driven to zero of them, because boxing was load-bearing in its emitter"

In the docs of the repo of their TS to C++ compiler. https://github.com/geastack/compiler