Okay to expand.
WoW classic was certainly a business move, but afaik from watching a couple of wowc videos, a part of the appeal was the rerelease of the following expansions, which they cant just do forever since it would just lead to the same end, so they have to pivot to WoW forever.
LoL classic has not been as successful as wow, and even they have talked about patching the game literally less than a month after its release.
Both of these classic releases don't seem to be permanent games, and their rerelase seems aimed to capture the nostalgia while still providing live service updates in order to prevent people from getting bored because their endgames can't continuously monetize players.
OW 2 was supposed to be a release with a pve mode as it's focus, which it failed, so there was no real reason to have a distinction between ow1 and 2. Both the removal and return of 6v6 and role queue have been nothing more than attempts to balance the game, and I don't really see the need to point it out as "MBA damage" any more than any other patch for any other game.
I have no comments about HOTS because I played at most 5 matches in the game 10 years ago.
>For better or worse, some degree of gate keeping is healthy in this industry. I think if you want to be the CEO of Xbox that you must demonstrate some kind of ranked ladder experience in halo or COD. A 1v1 StarCraft match with the interim CEO. Just a stupid idea idk what to say. Being a gamer has nothing to do with managing a gaming company well
Original classic WoW lasted longer than the expansions. WoW Forever is a horizontal expansion instead of a superseding one.
LoL classic is indeed a bad example, but that’s because Riot didn’t deliver and also importantly used a version that was not at the height of LoL’s success. You can use Runescape as a better example for the return to classic working.
Other mismanaged classic games are the Warcraft 3 remake. So classic does not guarantee success, it has to be done properly.