DanRosenwasser 3 hours ago

Hey there, TypeScript team member here. The tsrs project has been extremely interesting to see come together. We've been working with the maintainers to better understand how tsrs is fast and what sorts of optimizations it uses are safe. We even did our own Rust vibe port and what we currently suspect is that a lot of the speed does not just come down to language choice, and some of what is going to make TS 7.1 faster and leaner (see the charts in the blog post) actually comes from optimizations discovered in tsrs.

We think the wasm and oxlint integration makes a lot of sense for Cloudflare's needs, so this investment makes sense. At the same time, we'll be working hard and collaborating to make the official TypeScript toolset faster and even more efficient.

Congrats to the tsrs team on making this official. We're excited and we look forward to continuing on collaboration!

  • egonschiele 3 hours ago

    Thanks for the response and it is encouraging to hear that there's more to this project than vibe coding! Sounds like some interesting things were found in the process, and I'm all for vibe coding as a way to learn new things.

  • samuelstros 3 hours ago

    At this point, why invest further in TSGO?

    No matter how many optimizations can be ported from tsrs to ts-go, Rust will be more efficient and enable the WASM use case.

    The premise of porting the compiler from TS to GO was ease of migration due to Go's garbage collector. That doesn't hold anymore? AI doesn't care how hard or easy a migration is if a test suite exists.

    • magicalist 3 hours ago

      > That doesn't hold anymore? AI doesn't care how hard or easy a migration is if a test suite exists.

      Sure, but that only matters if migration is going to be the last thing anyone does on a project. Unless you think typescript 7.1 ought to be enough for anybody, it also matters what the typescript team wants to write/read/reason in.

    • wavemode 3 hours ago

      Your answer is within the comment you wrote. AI is maintaining tsrs whereas humans are maintaining tsgo.

      Your question boils down to "why would humans maintain something?" which could have a variety of answers depending on context.

      • greenavocado 2 hours ago

        No, the question is now: "How much human mental momentum, ego, and investment is there in and behind any particular project or its forks?"

        • stephbook 1 hour ago

          I for one would be demotivated. Why maintain an official compiler that's not even half as fast as the vibe-coded one?

          "Just" publish the language specs and be done.

    • pier25 2 hours ago

      TSGO is already plenty fast and overkill for most projects.

      Sure the Rust version is faster but the difference is probably only noticeable in the top 1% largest projects.

      • alain_gilbert 2 hours ago

        I'm always mind-blown when I read stuff like "speed is overkill". Speechless!

        • pier25 2 hours ago

          do you go to the supermarket with an F1 car?

          • alain_gilbert 1 hour ago

            Do you usually dig up your garden by hand with a shovel, or do you use a rototiller?

            • seanw444 1 hour ago

              Do you dig your garden with an excavator?

              • Tadpole9181 37 minutes ago

                I mean... If I had an excavator it beats using a shovel? This is such a silly "gotcha" analogy because the only reason I wouldn't is cost. And cost is not a reason for tsgo to be slower?

                "Would you rather have worse software for literally no benefit?"

                We should aim to make software as performant, bug free, feature-complete, and maintainable as is cost effective. It's asinine to argue that software shouldn't be fast, not because of some trade off, but just because someone doesn't need it to be fast for small tasks.

                Which, mind you, isn't even the case here. Thousands of businesses use typescript for millions of lines of code. Performance gains can mean tens of thousands of dollars in compute or hardware or time; tons of carbon saved from being emitted.

                • afiori 17 minutes ago

                  Yep cost is the reason, allegedly the ts team found go a better language for a port and both using a less ergonomic language and switching target every six months have associated costs

            • pier25 1 hour ago

              Now we're getting somewhere. This is a great example because obviously speed depends on the context.

              Obviously a shovel is quite an improvement for home gardeners but big constructions need a completely different tool.

              For +99% of TS projects going from eg 10ms to 1ms is not going to make any difference even though it's a 10x improvement. In part because most monitors refresh at 60hz (16ms per frame) but even with +120hz monitors this is not going to have an impact on any workflow. Even for CI network latency is going to be a much bigger factor than improving TS compilation beyond the performance that TSGO already provides.

              • eyelidlessness 1 hour ago

                I think it might have more meaningful impact on high volume use cases, i.e. where cumulative run time is still significant.

                That’s already meaningful for at least a couple of companies I’ve seen investing in these ports. It might be niche for individual dev workflows now, but as those evolve it could become less niche (albeit probably still less uniform).

          • suriyaG 39 minutes ago

            the cost between an F1 car and a "regular" car is high, both financially and functionally.

            but tsrs and tsgo are not a similar comparison. they cost the same (you download a binary and run it) and are functionally identical. in that case why would you not use the faster & better one?

            the question should be, do you always want your groceries 50% faster ?

      • theappsecguy 2 hours ago

        Fast is one thing, TSGO is fast enough I think, but my god does it suck up memory

    • fallingbananna 1 hour ago

      Because TSGO is stable and compatible?

      I assume that most of the speedup in ts-rs does not simply stem from using a language without garbage collection, but actually from doing smart optimizations that can be done in any langauge.

      Similar to how uv in the Python world explained that their implementation being in Rust has very little to do with the most impactful speedups they did.

    • platinumrad 1 hour ago

      I just vibecofed tsasm. tsrs is obsolete now and anyone who still uses it is hopelessly behind the times. The tsrs team should delete the repository immediately and join my project.

    • melodyogonna 1 hour ago

      I never understand why people say things like this. It is not uncommon for languages to have multiple implementations, everything must not be abandoned for Rust man.

  • lemagedurage 3 hours ago

    Thanks for the input, glad to hear both parties benefit.

    Could you elaborate on what type of optimizations were added to TS 7.1? As in, were they more algorithmic or related to memory management?

    • DanRosenwasser 2 hours ago

      If I recall correctly, a few of both - there were instances where some work could be done more lazily/minimally (https://github.com/microsoft/TypeScript/pull/64476), and there were instances where we changed our allocation patterns and played around with some struct layouts. We originally strived not to drastically reorganize our data structures to make things easier to port, and we have more flexibility now. We're continuing to experiment more here.

  • zyf 2 hours ago

    Been with TS for many years now and the work your team's done over the years is amazing. Thank you

  • satvikpendem 2 hours ago

    Ah I was gonna ask what happened with tsc-rs by Theo but looks like you guys are merging it in, at least it won't be a waste of his $500k in token spend, lol.

afdbcreid 3 hours ago

It appears they're using a unique memory model (https://github.com/oxc-project/tsrs/blob/main/docs/PORTING.m...) to overcome the challenge that prevented the TypeScript team from choosing Rust to begin with: Rust has no GC and porting from a GC language to it often requires restructure of data.

Essentially, they fake a GC via never-freed arenas for long-living objects. It's interesting that Rust can do that (hopefully soundly)!

  • zamalek 3 hours ago

    From the file:

    >Create with P::new(value). p.get() returns &'static T. [...] unless an explicit recycling site proves them dead

    It's unsound, the LLM/human is doing the proving. They've hidden unsafe in an abstraction without removing the unsafeness. Using the arena allocator's lifetime would have been safe and easy (bumpalo recommends this AFAIK).

    I'm guessing a sycophantic LLM either found or praised this load-bearing seam.

    Never deallocating would have been sound (missile memory management: https://devblogs.microsoft.com/oldnewthing/20180228-00/?p=98... ).

  • jcmontx 2 hours ago

    Wouldn't that eat the whole ram?

    • panzi 1 hour ago

      Compilers often just build up more and more data structures in memory until the end when they then release everything more or less at once. With an arena you can then just throw away the whole arena at the end, assuming there are no resource handles that need to be closed in drop().

      A long time ago I read an article about someone speeding up a C++ compiler that is itself written in C++ (was it g++? maybe clang?). They simply patched out delete so it did nothing. The compiler used marginally more memory but ran much faster, since releasing all the small objects one by one is just useless work at the end of the compilation.

      A GCed language has a similar behavior and could therefore be fast in that case. It just builds up all the objects and then when the program exists it doesn't have to GC them all, it just throws away the whole process memory. So I can imagine one could "optimize" a compiler written in a GCed language by deactivating the GC.

sashank_1509 6 minutes ago

I guess it will be soon that typescript won’t matter anymore since agents will be writing code is Rust compiled to WASM or similar for everything. typescript added human readability or JavaScript, if no human is coding, I don’t see the point of wasting tokens on this.

sheepscreek 3 hours ago

Ah took me a while to understand the reason behind this.

It wasn’t “let’s build a faster Rust based Typescript compiler” at all. That was a nice side-effect.

They needed a Typescript compiler that can run on their WASM only sandbox. So the only existing option was to export tsc Go to WASM, but that comes with the full Go runtime.

And to avoid that cost, they experimented with a Rust compiler and turns out it’s even faster than the reference tsc/Go implementation.

  • nitsky 3 hours ago

    Another reason: type aware listing in oxlint.

    • anamexis 3 hours ago

      Oxlint already has type-aware linting, integrated with TS7/typescript-go.

egonschiele 4 hours ago

It's exciting to see the speed gains. I use TypeScript every day on a large codebase, and it is too slow to run locally. I don't love this change though:

> However, frontier AI models can now do large-scale ports almost independently in a matter of days

> I wrote zero code. Not "barely any". Zero

So we are going to move from a carefully handwritten port to an entirely AI-generated port. I know this is the way the industry is headed, I use coding agents a ton. But I still review their output because they often don't make sound architectural decisions. Maybe this is a sign that my way of working is going away. I'm not sure how to justify that kind of time spent when someone can do the same thing in a matter of days with barely any effort.

I am working on my own language now, I've spent most of this year on it. The idea that someone could just replace it in a matter of days is wild. Wonder how the TS team at Microsoft feels about this.

  • TheSamFischer 4 hours ago

    > The idea that someone could just replace it in a matter of days is wild.

    They didn’t design a language that millions of human engineers enjoy (?, lol) using. They took an existing codebase and ported it. Yes, the porting part is easier now but only because another project and spec exist.

    • egonschiele 3 hours ago

      That's fair, I was thinking the same – porting must be simpler, especially if there's already a substantial test suite

    • FuckButtons 3 hours ago

      While this is true - and I see the same sentiment as i am about to make ad nauseam - it is kind of amazing how far the goal posts have moved in such a short space of time.

      • TheSamFischer 3 hours ago

        It’s not a goal post. It was literally a fucking benchmark of the very first LLMs.

  • onlyrealcuzzo 3 hours ago

    If TypeScript has the integration testing framework in place to verify that the compiler actually works (and it should) - then, presumably, you should be able to swap in a Chinese Room black-box and - at least - know that it works.

    You do have to be worried that it's possibly installing trojan horses on your computer while compiling code, or any other number of unwanted side effects.

    But you can and should be able to have integration testing in place to know that a compiler - at a minimum - actually works.

    • egonschiele 3 hours ago

      Totally fair. The thing is, though, agents often write code in ways I don't expect, and I don't think any human would write, which makes me think that code may also break in a way that no human expects or would have written a test for.

  • spiderice 2 hours ago

    Your way of working is definitely going away. And quickly. The idea of reviewing code today is already a questionable use of time. In a few more months to a year it will clearly be a waste of time.

jrop 38 minutes ago

What strange times. A few years ago seeing a headline like this, my jaw would have literally dropped. Instead I'm wondering what kind of software projects will have meaning in the future if this headline feels common.

AbuAssar 4 hours ago

According to voidzero, this port is up to 8x faster than TS 7.0 & ~70% less memory.

Microsoft should seriously consider porting typescript to rust at this point

  • ndr 4 hours ago

    I wonder how more frustrating is it to work on the compiler in rust vs go.

    IIRC at the time of the port to go they wanted fast test and compile time, of course it's a different era now.

    • lemagedurage 3 hours ago

      That's interesting. A go version to iterate on the code and a rust version to run the code might be an optimal split here.

  • tgv 4 hours ago

    Idk. Apart from the fact that benchmarks are generally of questionable value, what's the point? Is the TS compiler unbearably slow?

    • eterm 4 hours ago

      Faster feedback loops almost always deliver improvements elsewhere.

    • TheMrZZ 4 hours ago

      The success of "modern" CLI tools written in Rust (uv, oxlint, turbopack) show there's a clear demand for faster tools in general.

      Also, faster feedback loop is crucial for AIs, so I guess this makes sense.

      • pjmlp 4 hours ago

        What they show is that JavaScript should never have left the browser into the backend.

        Don't rewrite into Rust, Go, Java, .NET, Zig, Odin, whatever.

        Start with them directly.

    • ruther4d 4 hours ago

      They say the point in the article - WASM

      • msdz 4 hours ago

        (Not sure if this could be a genuine remark or is more of a joke, but)

        Why not vibecode a Go -> WASM cross-compiler, then?

        • AbuAssar 4 hours ago

          Go needs a garbage collector while rust doesn’t.

          • msdz 4 hours ago

            Yes, of course, but couldn’t you have/make one in WASM too? (I have no clue how memory is allocated there)

            • jerf 3 hours ago

              Yes, and when you ship a Go WASM package it is already included. But it has a certain impedence mismatch with WASM since it is rolling its own stuff that WASM can't see, I believe the performance is a bit less good than it could be, and it results in very large WASM packages for small amounts of code.

              Since a typescript compiler isn't "a small amount of code", you'd have to see specific numbers on the final WASM assembly size to know how relevant that is. I'd expect well-written Rust code to beat well-written Go code on final assembly size by some amount, which may or may not be relevant to any particular use case (since in a lot of cases one "couple dozen megabytes" is much the same as another when it really gets down to it, it's not like Go is going to be emitting gigabytes to Rust's hundreds of kilobytes or something). However I can't judge what AI-written Rust code versus well-written Go code would come out as. AI is not terribly good at being concise (he said, while writing this post between prompts fighting with an AI to make a PR much more concise than it currently is).

          • Lvl999Noob 4 hours ago

            Wasm comes with a garbage collector though, no? So a garbage collected language that offloads all memory management to the runtime would actually be better than one that ignored the platform and does its own stuff.

            • zamalek 4 hours ago

              Apparently there were some design issues (raised and ignored) that made it unusable for many languages.

              • kg 23 minutes ago

                Ignored is a little unfair to the Wasm committee, the Wasm GC is constrained by what is possible to ship in existing Wasm runtimes and the stuff needed by many languages is way beyond what those existing runtimes have available to them.

                I think it made sense for them to compromise, at least on the initial version of Wasm GC, to get it out the door. I say this as someone who wants the features that got left out, like interior references :)

            • Tadpole9181 3 hours ago

              The JVM alone has, what, 4 different modern GCs now? Garbage collectors aren't really universal, so they can pose different issues for different languages.

        • ZiiS 3 hours ago

          You already can run the Go tsc in WASM using mature tools; but it further amplifies the memory and performance difference between the Rust version (which maps more cleanly onto WASM's design).

        • Tadpole9181 3 hours ago

          1. Porting typescript is made easier by the enormous test suite they can copy for verification.

          2. They're doing this for workers, so with a systems-level language, there's a much higher potential for CPU and memory savings (an order of magnitude on this first pass, apparently). Driving their compute costs down is very revenue-efficient at this scale.

          • tgv 3 hours ago

            For workers, you only need to strip the types. There's no need to do the expensive checking.

            • Tadpole9181 3 hours ago

              Did you read TFA?

              > Just a few weeks ago we announced supporting native Rust in Workers with the new Emscripten target for wasm-bindgen. When you run entire software build and deployment systems in tight loops on Workers, the benefits of a small memory footprint pay off quickly.

    • pier25 2 hours ago

      > Is the TS compiler unbearably slow?

      It's not. Even the JS compiler is still fast enough for many projects given the single core improvements in hardware (eg Apple Silicon).

  • aleksandrm 3 hours ago

    I'm pretty sure they already considered it before settling on Go. Allegedly, they chose Go because it was easier to translate to.

    • satvikpendem 2 hours ago

      That was pre-AI. Ironically if they waited just another year they could've done this port directly to Rust themselves.

  • Rapzid 3 hours ago

    Up to 8x faster seems kinda of a crazy claim. 8x faster at what?! TS 7.0 is reasonably well optimized and compiles VSCode in well under 10 seconds..

    This can type check and compile VSCode in less than a second?

    • rs_rs_rs_rs_rs 3 hours ago

      Yes, it's in the article.

      • magicalist 3 hours ago

        Well, no, not exactly. The article says vscode is compiled in 5.28s in typescript 7.1 (nightly), and in 1.73s in tsrs (dev), which is 3x faster.

        • Rapzid 3 hours ago

          3x isn't so wild but still very impressive.

    • lemagedurage 3 hours ago

      For VSCode: 4x speedup vs TS 7, 3x vs TS 7.1

Leynos 4 hours ago

So that's three now. This, tsgo-rs, and `bun check`

  • alexanderson 4 hours ago

    They mention in the post they are working with Theo to absorb tsgo-rs into tsrs.

    • Leynos 4 hours ago

      Nice. I missed that. This is good news.

    • Rapzid 3 hours ago

      Why would they bother merging his vibe slop if theirs is better?

      • shimman 3 hours ago

        Big tech looks out after their own. That's all there is to it.

        • Rapzid 2 hours ago

          Prob a PR thing with a quick merge to /dev/null

norman784 4 hours ago

I'm tired of all the new tools that comes out every day, but I would say, this is basically the Vite team and if they implement it with Vite+, then I'm all for it, less decisions about tooling to be made, one config file, etc.

sinameraji 18 minutes ago

this is insane! saw a quote tweet of this by an infra engineer at chat gpt who said “ I'm looking at migrating over for the ChatGPT codebase and saw ~70% improvements on both wall time perf + peak cpu/memory usage.

this is great for getting work done faster but also much better if you want to run concurrent agents/worktrees at scale”. https://x.com/feedthejim/status/2112584843368570921?s=46

then i went and tried this on my own open source harness. type checking went from 10 seconds to under half a second and uses a quarter of the memory. madness

jscheel 3 hours ago

I benchmarked tsrs a few weeks ago. I was testing out tsgo, ts-rust, tsrs, and bun for typechecking on our monorepo. tsrs is definitely awesome, it is very memory efficient when bumping up the number of threads. Not as efficient as bun, but it has incremental checks, which bun does not have.

wannabe44 4 hours ago

Y'all building the same thing.

panzi 1 hour ago

I wonder how fast "Doom in TypeScript" runs in tsrs now. XD

frangonf 4 hours ago

I use oxc tooling and it's great to see the rust rewrite singularity in action and get to ride the fastest horses, but I would like that they made a branch for 7.2 as experiment to see how it compares. Maybe this ends in a win for Microsoft, they could cut operating expenses by keeping just Anders Hejlsberg in a hammock reciting invariants to claudpilot.

nsm 4 hours ago

Obligatory reminder that their needs from a TS compiler are extremely different from a regular web developers iteration cycle. They are trying to run millions of these while saving on costs.

You almost definitely don't need to immediately plan to switch.

  • cryptonym 3 hours ago

    > This enables new possibilities when combined with agents: You are now able to run a development toolchain end-to-end in a fully sandboxed environment on Cloudflare.

    True. Looks like main use-case is AI Agent Sandboxing

g0ld3nrati0 2 hours ago

so rust is now go-to slop language? can't you guys use C or something. I want rust back.

  • cpursley 19 minutes ago

    What? You realize how many people now are excited about Rust that were not before? I am, for one.

jdw64 4 hours ago

These days the trend seems to be rewriting everything in Rust.

  • zeroq 3 hours ago

    I'm staying stainless

    • jdw64 3 hours ago

      Did you know? Even stainless steel RUSTs in sea wind.

    • satvikpendem 2 hours ago

      You should say you're staying fungal infection free as it's named after the Rust fungus not the chemical reaction even if that's what people think these days.

nalekberov 3 hours ago

Oh god, I wish this Rust fetishism would end soon.