ChristopherDrum

...joined 4 years ago, and has 214 karma

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I'm interested in deconstructing/reverse-engineering software of historical significance. I have a blog which examines the productivity software during the retro "golden age" of computing, from 1977-1995: stonetools.ghost.io

My for-fun development work tends to be in Pico-8, though I'm slowly moving to just plain ole' C with RayLib. A from-scratch rewrite of Mystery House (first graphic adventure game), PicoCalc (Visicalc clone), Eliza 8 (scriptable Eliza clone), and Status Line (z-machine interpreter, i.e. Zork, etc.) are all available for the Pico-8 at https://christopherdrum.itch.io/